Negative alc calc

This commit is contained in:
alxl
2020-11-29 20:31:01 -06:00
parent a848ba4e8d
commit 125d7f1033
3 changed files with 17 additions and 20 deletions
+11 -15
View File
@@ -180,28 +180,20 @@ public class BPlayer {
int quality = drinkEvent.getQuality();
List<PotionEffect> effects = getBrewEffects(brew.getEffects(), quality);
if (brewAlc == 0) {
//no alcohol so we dont need to add a BPlayer
applyEffects(effects, player, PlayerEffectEvent.EffectType.DRINK);
if (bPlayer.drunkeness <= 0) {
bPlayer.remove();
}
}
if (brewAlc > 0) {
applyEffects(effects, player, PlayerEffectEvent.EffectType.DRINK);
if (brewAlc < 0) {
bPlayer.drainAndRemove(player, -brewAlc);
} else if (brewAlc > 0) {
bPlayer.drunkeness += brewAlc;
if (quality > 0) {
bPlayer.quality += quality * brewAlc;
} else {
bPlayer.quality += brewAlc;
}
} else {
bPlayer.drainAndRemove(player, -brewAlc);
applyEffects(getQualityEffects(quality, brewAlc), player, PlayerEffectEvent.EffectType.QUALITY);
}
applyEffects(effects, player, PlayerEffectEvent.EffectType.DRINK);
applyEffects(getQualityEffects(quality, brewAlc), player, PlayerEffectEvent.EffectType.QUALITY);
if (bPlayer.drunkeness > 100) {
bPlayer.drinkCap(player);
}
@@ -210,6 +202,10 @@ public class BPlayer {
if (BConfig.showStatusOnDrink) {
bPlayer.showDrunkeness(player);
}
if (bPlayer.drunkeness <= 0) {
bPlayer.remove();
}
return true;
}