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https://github.com/exituser/Brewery.git
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Implemented Playerdata DB Syncing
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@@ -65,6 +65,7 @@ maxBrewsInMCBarrels: 6
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# Benutzte Zutaten und andere Brau-Daten werden in allen Brewery Tränken gespeichert. Um zu verhindern,
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# dass gehackte clients diese Daten auslesen um Rezepte herauszufinden, können diese encodiert werden.
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# Einziger Nachteil: Tränke können nur auf Servern mit dem gleichen encodeKey benutzt werden.
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# Wenn Brewery Tränke auf mehreren (Bungeecord) Servern benutzt werden, unten unter 'multiServerDB' eine gemeinsame Datenbank eintragen.
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# Dies kann also aktiviert werden um Rezept-cheating schwerer zu machen, aber keine Tränke per World Download, Schematic, o.ä. geteilt werden. [false]
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enableEncode: false
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encodeKey: 0
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@@ -780,6 +781,23 @@ useGMInventories: true
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useLogBlock: true
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# -- MultiServer/BungeeCord --
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# Wenn Brewery auf mehreren Servern läuft und diese zB mit BungeeCord verbunden sind,
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# sollte hier eine gemeinsame Datenbank eingetragen werden.
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# Dann wird Betrunkenheit auf den Servern synchronisiert und encodierte Tränke können auf allen Servern benutzt werden.
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multiServerDB:
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# Soll die Datenbank-Synchronisation aktiviert sein
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enabled: false
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# Soll die Betrunkenheit von Spielern synchronisiert werden
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syncDrunkeness: true
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host: localhost
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port: '3306'
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user: minec
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password: xyz
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database: base
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# -- Chat Veränderungs Einstellungen --
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# Ob geschriebener Chat bei großer Trunkenheit abgefälscht werden soll,
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@@ -66,6 +66,7 @@ maxBrewsInMCBarrels: 6
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# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
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# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
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# Only drawback: brew items can only be used on another server with the same encodeKey.
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# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB'
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# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
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enableEncode: false
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encodeKey: 0
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@@ -774,6 +775,22 @@ useGMInventories: true
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useLogBlock: true
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# -- MultiServer/BungeeCord --
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# If Brewery is running on multiple connected Servers (via BungeeCord)
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# a shared Database can be used here to synchronise drunkeness and to be able to use encoded brews between them.
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multiServerDB:
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# If using the Database is enabled
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enabled: false
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# If the drunkeness of players should be synchronised between Servers
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syncDrunkeness: true
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host: localhost
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port: '3306'
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user: minec
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password: xyz
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database: base
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# -- Chat Distortion Settings --
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# If written Chat is distorted when the Player is Drunk, so that it looks like drunk writing
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@@ -67,6 +67,7 @@ maxBrewsInMCBarrels: 6
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# Pour empêcher les clients piratés de lire exactement ce qui a été utilisé pour infuser un élément, les données peuvent être encodées/brouillées.
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# Il s'agit d'un processus rapide pour empêcher les joueurs de pirater des recettes, une fois qu'ils mettent la main sur une bière.
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# Seul inconvénient: Les boissons brassicoles ne peuvent être utilisés que sur un autre serveur avec la même clé de chiffrement.
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# Lorsque vous utilisez des boissons brassicoles sur plusieurs serveurs (BungeeCord), définissez une base de données partagée ci-dessous à "multiServerDB".
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# Activez cette option si vous voulez rendre la tricherie des recettes plus difficile, mais ne partagez pas les infusions par téléchargement mondial, schémas ou autres moyens.
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enableEncode: false
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encodeKey: 0
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@@ -780,6 +781,22 @@ useGMInventories: true
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useLogBlock: true
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# -- MultiServer/BungeeCord --
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# Si Brewery est exécuté sur plusieurs serveurs connectés (via BungeeCord), une base de données partagée peut être utilisée
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# ici pour synchroniser l'ivresse et pour pouvoir utiliser des boissons codées entre elles.
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multiServerDB:
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# Si l'utilisation de la base de données est activée
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enabled: false
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# Si l'ivresse des joueurs devait être synchronisée entre les serveurs
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syncDrunkeness: true
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host: localhost
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port: '3306'
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user: minec
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password: xyz
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database: base
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# -- Paramètres de la distorsion du Chat --
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# Si le Chat écrit est déformé quand le joueur est ivre, de sorte qu'il ressemble à un chat bourré en train d'écrire
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@@ -66,6 +66,7 @@ maxBrewsInMCBarrels: 6
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# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
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# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
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# Only drawback: brew items can only be used on another server with the same encodeKey.
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# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB'
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# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
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enableEncode: false
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encodeKey: 0
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@@ -774,6 +775,22 @@ useGMInventories: true
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useLogBlock: true
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# -- MultiServer/BungeeCord --
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# If Brewery is running on multiple connected Servers (via BungeeCord)
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# a shared Database can be used here to synchronise drunkeness and to be able to use encoded brews between them.
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multiServerDB:
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# If using the Database is enabled
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enabled: false
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# If the drunkeness of players should be synchronised between Servers
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syncDrunkeness: true
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host: localhost
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port: '3306'
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user: minec
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password: xyz
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database: base
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# -- Imostazioni di distorsione della chat --
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# If written Chat is distorted when the Player is Drunk,
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@@ -68,6 +68,7 @@ maxBrewsInMCBarrels: 6
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# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
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# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
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# Only drawback: brew items can only be used on another server with the same encodeKey.
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# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB'
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# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
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enableEncode: false
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encodeKey: 0
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@@ -778,6 +779,22 @@ useGMInventories: true
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useLogBlock: true
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# -- MultiServer/BungeeCord --
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# If Brewery is running on multiple connected Servers (via BungeeCord)
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# a shared Database can be used here to synchronise drunkeness and to be able to use encoded brews between them.
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multiServerDB:
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# If using the Database is enabled
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enabled: false
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# If the drunkeness of players should be synchronised between Servers
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syncDrunkeness: true
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host: localhost
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port: '3306'
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user: minec
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password: xyz
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database: base
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# -- 口糊设置 --
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# 醉酒的玩家会口糊,
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