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Implemented Playerdata DB Syncing
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@@ -66,6 +66,7 @@ maxBrewsInMCBarrels: 6
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# hacked clients from reading what exactly was used to brew an item, the data can be encoded/scrambled.
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# This is a fast process to stop players from hacking out recipes, once they get hold of a brew.
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# Only drawback: brew items can only be used on another server with the same encodeKey.
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# When using Brews on multiple (BungeeCord) Servers, define a shared Database below at 'multiServerDB'
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# So enable this if you want to make recipe cheating harder, but don't share any brews by world download, schematics, or other means. [false]
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enableEncode: false
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encodeKey: 0
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@@ -774,6 +775,22 @@ useGMInventories: true
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useLogBlock: true
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# -- MultiServer/BungeeCord --
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# If Brewery is running on multiple connected Servers (via BungeeCord)
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# a shared Database can be used here to synchronise drunkeness and to be able to use encoded brews between them.
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multiServerDB:
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# If using the Database is enabled
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enabled: false
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# If the drunkeness of players should be synchronised between Servers
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syncDrunkeness: true
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host: localhost
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port: '3306'
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user: minec
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password: xyz
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database: base
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# -- Imostazioni di distorsione della chat --
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# If written Chat is distorted when the Player is Drunk,
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