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https://github.com/exituser/Brewery.git
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Check Cauldron Block Type on Update
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@@ -53,15 +53,36 @@ public class BCauldron {
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particleLocation = block.getLocation().add(0.5, 0.8, 0.5);
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}
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public void onUpdate() {
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// Check if fire still alive
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if (!BUtil.isChunkLoaded(block) || LegacyUtil.isCauldronHeatsource(block.getRelative(BlockFace.DOWN))) {
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// add a minute to cooking time
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state++;
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if (changed) {
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ingredients = ingredients.copy();
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changed = false;
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/**
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* Updates this Cauldron, increasing the cook time and checking for Heatsource
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*
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* @return false if Cauldron needs to be removed
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*/
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public boolean onUpdate() {
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// add a minute to cooking time
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if (!BUtil.isChunkLoaded(block)) {
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increaseState();
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} else {
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if (block.getType() != Material.CAULDRON) {
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// Catch any WorldEdit etc. removal
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return false;
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}
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// Check if fire still alive
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if (LegacyUtil.isCauldronHeatsource(block.getRelative(BlockFace.DOWN))) {
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increaseState();
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}
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}
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return true;
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}
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/**
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* Will add a minute to the cooking time
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*/
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public void increaseState() {
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state++;
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if (changed) {
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ingredients = ingredients.copy();
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changed = false;
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}
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}
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@@ -79,9 +100,8 @@ public class BCauldron {
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state--;
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}
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if (BConfig.enableCauldronParticles) {
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//block.getWorld().spawnParticle(Particle.SPELL_INSTANT, getRandomized(),0, -0.5 + particleRandom.nextFloat(), 1, -0.5 + particleRandom.nextFloat());
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// Few little sparks and lots of water splashes. Offset by 0.2 in x and z
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block.getWorld().spawnParticle(Particle.SPELL_INSTANT, particleLocation,3, 0.2, 0, 0.2);
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//block.getWorld().spawnParticle(Particle.REDSTONE, pLoc1, 15, 0.5, 0.4, 0.5, new Particle.DustOptions(Color.GREEN, 12f));
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block.getWorld().spawnParticle(Particle.WATER_SPLASH, particleLocation, 10, 0.2, 0, 0.2);
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}
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}
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@@ -211,60 +231,29 @@ public class BCauldron {
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}
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}
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public void createParticlePackets() {
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try {
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} catch (Exception ignored) {}
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}
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double test = 0;
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public void cookEffect() {
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long time1 = System.nanoTime();
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if (BUtil.isChunkLoaded(block) && LegacyUtil.isCauldronHeatsource(block.getRelative(BlockFace.DOWN))) {
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time1 = System.nanoTime() - time1;
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long time2 = System.nanoTime();
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//block.getWorld().spawnParticle(particle, pLoc1, 2, 0.2, 1, 0.2, 0);
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//block.getWorld().spigot().playEffect(pLoc1, effect, 0, 0, 0.2F, 0, 0.2F, 0, 8, 15);
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time2 = System.nanoTime() - time2;
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long time3 = System.nanoTime();
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//block.getWorld().spawnParticle(Particle.CAMPFIRE_COSY_SMOKE, pLoc1, 0, 0.01, 1, 0.01, 0.05);
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//block.getWorld().spawnParticle(Particle.WATER_SPLASH, getRandomized(), 1, 0.1, 0, 0.1, 0.005);
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if (particleRandom.nextFloat() > 0.75) {
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block.getWorld().spawnParticle(Particle.CLOUD, getRandomized(), 0, 0, 1, 0, 0.07);
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//block.getWorld().spawnParticle(Particle.REDSTONE, pLoc2, 3, 0.3, 0, 0.3, 10, new Particle.DustOptions(Color.BLUE, 1));
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//block.getWorld().spawnParticle(Particle.SPELL_INSTANT, getRandomized(), 0, 0, 1, 0, 0.005);
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// Pixely cloud at 0.4 random in x and z
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// 0 count enables direction, send to y = 1 with speed 0.07
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block.getWorld().spawnParticle(Particle.CLOUD, getRandParticleLoc(), 0, 0, 1, 0, 0.07);
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}
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if (particleRandom.nextFloat() > 0.2) {
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// A Water Splash with 0.2 offset in x and z
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block.getWorld().spawnParticle(Particle.WATER_SPLASH, particleLocation, 1, 0.2, 0, 0.2);
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}
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block.getWorld().spawnParticle(Particle.SPELL_MOB, getRandomized(), 0, 180.0/255.0, 40.0/255.0, 1.0/255.0, 1025.0);
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//block.getWorld().playEffect(pLoc1, Effect.);
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//block.getWorld().spigot().playEffect(pLoc2, Effect.SPELL, 0, 0, 0.2F, 0.2F, 0.2F, 0, 2, 25);
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time3 = System.nanoTime() - time3;
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//P.p.log("Time: 1: " + time1 + " 2: " + time2 + " 3: " + time3);
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//block.getWorld().spigot().playEffect(block.getLocation().add(0.5, 1, 0.5), Effect.COLOURED_DUST, 0, 1, 0.3F, 0.5F, 0.3F, 0, 5, 15);
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//block.getWorld().spigot().playEffect(block.getLocation().add(0.5, 0.5, 0.5), Effect.PARTICLE_SMOKE, 0, 0, 0.3F, 0.5F, 0.3F, 0, 8, 20);
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//test+=1;
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//P.p.log(test + "");
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//test = 512.0;
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// Colorable spirally spell, 0 count enables color instead of the offset variables
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// Configurable RGB color. 1025 seems to be the best for color brightness and upwards motion
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block.getWorld().spawnParticle(Particle.SPELL_MOB, getRandParticleLoc(), 0, 180.0/255.0, 40.0/255.0, 1.0/255.0, 1025.0);
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}
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}
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public Location getRandomized() {
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return new Location(particleLocation.getWorld(), particleLocation.getX() + (particleRandom.nextDouble() * 0.8) - 0.4, particleLocation.getY(), particleLocation.getZ() + (particleRandom.nextDouble() * 0.8) - 0.4);
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private Location getRandParticleLoc() {
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return new Location(particleLocation.getWorld(),
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particleLocation.getX() + (particleRandom.nextDouble() * 0.8) - 0.4,
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particleLocation.getY(),
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particleLocation.getZ() + (particleRandom.nextDouble() * 0.8) - 0.4);
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}
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// Item Crack
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// Block Dust
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// FAlling dust
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// CAmpfire
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// Explosion normal
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// Water Splash
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// Spell Mob
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// Spell Witch
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// CLoud
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public static void cookEffects() {
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if (!BConfig.enableCauldronParticles) return;
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@@ -314,20 +303,6 @@ public class BCauldron {
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}
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}
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/*public static void cookEffects() {
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int size = bcauldrons.size();
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if (size <= 0) {
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return;
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}
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int numCauldrons = Math.max(size / 40, 1);
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Random r = new Random();
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while (numCauldrons > 0) {
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bcauldrons.get(r.nextInt(size)).cookEffect();
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numCauldrons--;
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}
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}*/
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public static void clickCauldron(PlayerInteractEvent event) {
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Material materialInHand = event.getMaterial();
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ItemStack item = event.getItem();
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@@ -447,12 +422,11 @@ public class BCauldron {
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}
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}
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// reset to normal cauldron
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/**
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* reset to normal cauldron
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*/
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public static boolean remove(Block block) {
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if (LegacyUtil.getFillLevel(block) != EMPTY) {
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return bcauldrons.remove(block) != null;
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}
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return false;
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return bcauldrons.remove(block) != null;
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}
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// unloads cauldrons that are in a unloading world
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