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https://github.com/exituser/Brewery.git
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Added more API and features for Events
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@@ -11,8 +11,10 @@ import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/*
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/**
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* Player adding an ingredient to a cauldron
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* Always one item added at a time
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* If needed use the caudrons add method to manually add more Items
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@@ -51,36 +53,55 @@ public class IngedientAddEvent extends PlayerEvent implements Cancellable {
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return rItem;
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}
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// Get the item currently being added to the cauldron by the player
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// Can be changed directly (mutable) or with the setter Method
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// The amount is ignored and always one added
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/**
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* Get the item currently being added to the cauldron by the player
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* Can be changed directly (mutable) or with the setter Method
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* The amount is ignored and always one added
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*
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* @return The item being added
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*/
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public ItemStack getIngredient() {
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return ingredient;
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}
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// Set the ingredient added to the cauldron to something else
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// Will always be accepted, even when not in a recipe or the cooked list
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// The amount is ignored and always one added
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// This also recalculates the recipeItem!
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/**
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* Set the ingredient added to the cauldron to something else
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* Will always be accepted, even when not in a recipe or the cooked lis
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* The amount is ignored and always one added
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* This also recalculates the recipeItem!
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*
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* @param ingredient The item to add instead
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*/
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public void setIngredient(ItemStack ingredient) {
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this.ingredient = ingredient;
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// The Ingredient has been changed. Recalculate RecipeItem!
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rItem = RecipeItem.getMatchingRecipeItem(ingredient, true);
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}
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// If the amount of the item in the players hand should be decreased
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// Default true
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/**
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* If the amount of the item in the players hand should be decreased
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* Default true
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*/
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public boolean willTakeItem() {
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return takeItem;
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}
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// Set if the amount of the item in the players hand should be decreased
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/**
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* Set if the amount of the item in the players hand should be decreased
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*
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* @param takeItem if the item amount in the hand should be decreased
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*/
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public void setTakeItem(boolean takeItem) {
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this.takeItem = takeItem;
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}
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// Get the BlockData of the Cauldron
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// May be null if the Cauldron does not exist anymore
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/**
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* Get the BlockData of the Cauldron
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* May be null if the Cauldron does not exist anymore
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*
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* @return The BlockData of the cauldron
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*/
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@Nullable
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public Levelled getCauldronData() {
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BlockData data = block.getBlockData();
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if (data instanceof Levelled) {
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@@ -89,9 +110,13 @@ public class IngedientAddEvent extends PlayerEvent implements Cancellable {
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return null;
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}
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// Get the Water Fill level of the Cauldron
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// 0 = empty, 1 = something in, 2 = full
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// Can use BCauldron.EMPTY, BCauldron.SOME, BCauldron.FULL
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/**
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* Get the water fill level of the Cauldron
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* 0 = empty, 1 = something in, 2 = full
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* Can use BCauldron.EMPTY, BCauldron.SOME, BCauldron.FULL
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*
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* @return The fill level as a byte 0-2
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*/
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public byte getFillLevel() {
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return LegacyUtil.getFillLevel(block);
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}
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@@ -101,16 +126,21 @@ public class IngedientAddEvent extends PlayerEvent implements Cancellable {
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return cancelled;
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}
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/**
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* If the event is cancelled, no item will be added or taken from the player
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*/
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@Override
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public void setCancelled(boolean cancelled) {
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this.cancelled = cancelled;
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}
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@NotNull
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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// Required by Bukkit
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public static HandlerList getHandlerList() {
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return handlers;
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}
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