Added Particles to boiling Cauldrons

This commit is contained in:
Sn0wStorm
2020-11-06 13:59:36 +01:00
parent c8a7a56ab9
commit 3d9309e2d9
17 changed files with 216 additions and 10 deletions
+137 -7
View File
@@ -7,7 +7,9 @@ import com.dre.brewery.recipe.RecipeItem;
import com.dre.brewery.utility.BUtil;
import com.dre.brewery.utility.LegacyUtil;
import org.bukkit.Effect;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.data.BlockData;
@@ -19,24 +21,28 @@ import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.Nullable;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import java.util.*;
public class BCauldron {
public static final byte EMPTY = 0, SOME = 1, FULL = 2;
public static final int PARTICLEPAUSE = 15;
public static Random particleRandom = new Random();
private static int particleCauldron;
private static int particleDelay;
private static Set<UUID> plInteracted = new HashSet<>(); // Interact Event helper
public static Map<Block, BCauldron> bcauldrons = new HashMap<>(); // All active cauldrons. Mapped to their block for fast retrieve
public static Particle particle = Particle.CLOUD;
private BIngredients ingredients = new BIngredients();
private final Block block;
private int state = 0;
private boolean changed = false;
private Location particleLocation;
public BCauldron(Block block) {
this.block = block;
particleLocation = block.getLocation().add(0.5, 0.8, 0.5);
}
// loading from file
@@ -44,11 +50,12 @@ public class BCauldron {
this.block = block;
this.state = state;
this.ingredients = ingredients;
particleLocation = block.getLocation().add(0.5, 0.8, 0.5);
}
public void onUpdate() {
// Check if fire still alive
if (!BUtil.isChunkLoaded(block) || LegacyUtil.isFireForCauldron(block.getRelative(BlockFace.DOWN))) {
if (!BUtil.isChunkLoaded(block) || LegacyUtil.isCauldronHeatsource(block.getRelative(BlockFace.DOWN))) {
// add a minute to cooking time
state++;
if (changed) {
@@ -71,6 +78,12 @@ public class BCauldron {
if (state > 0) {
state--;
}
if (BConfig.enableCauldronParticles) {
//block.getWorld().spawnParticle(Particle.SPELL_INSTANT, getRandomized(),0, -0.5 + particleRandom.nextFloat(), 1, -0.5 + particleRandom.nextFloat());
block.getWorld().spawnParticle(Particle.SPELL_INSTANT, particleLocation,3, 0.2, 0, 0.2);
//block.getWorld().spawnParticle(Particle.REDSTONE, pLoc1, 15, 0.5, 0.4, 0.5, new Particle.DustOptions(Color.GREEN, 12f));
block.getWorld().spawnParticle(Particle.WATER_SPLASH, particleLocation, 10, 0.2, 0, 0.2);
}
}
/**
@@ -198,6 +211,123 @@ public class BCauldron {
}
}
public void createParticlePackets() {
try {
} catch (Exception ignored) {}
}
double test = 0;
public void cookEffect() {
long time1 = System.nanoTime();
if (BUtil.isChunkLoaded(block) && LegacyUtil.isCauldronHeatsource(block.getRelative(BlockFace.DOWN))) {
time1 = System.nanoTime() - time1;
long time2 = System.nanoTime();
//block.getWorld().spawnParticle(particle, pLoc1, 2, 0.2, 1, 0.2, 0);
//block.getWorld().spigot().playEffect(pLoc1, effect, 0, 0, 0.2F, 0, 0.2F, 0, 8, 15);
time2 = System.nanoTime() - time2;
long time3 = System.nanoTime();
//block.getWorld().spawnParticle(Particle.CAMPFIRE_COSY_SMOKE, pLoc1, 0, 0.01, 1, 0.01, 0.05);
//block.getWorld().spawnParticle(Particle.WATER_SPLASH, getRandomized(), 1, 0.1, 0, 0.1, 0.005);
if (particleRandom.nextFloat() > 0.75) {
block.getWorld().spawnParticle(Particle.CLOUD, getRandomized(), 0, 0, 1, 0, 0.07);
//block.getWorld().spawnParticle(Particle.REDSTONE, pLoc2, 3, 0.3, 0, 0.3, 10, new Particle.DustOptions(Color.BLUE, 1));
//block.getWorld().spawnParticle(Particle.SPELL_INSTANT, getRandomized(), 0, 0, 1, 0, 0.005);
}
if (particleRandom.nextFloat() > 0.2) {
block.getWorld().spawnParticle(Particle.WATER_SPLASH, particleLocation, 1, 0.2, 0, 0.2);
}
block.getWorld().spawnParticle(Particle.SPELL_MOB, getRandomized(), 0, 180.0/255.0, 40.0/255.0, 1.0/255.0, 1025.0);
//block.getWorld().playEffect(pLoc1, Effect.);
//block.getWorld().spigot().playEffect(pLoc2, Effect.SPELL, 0, 0, 0.2F, 0.2F, 0.2F, 0, 2, 25);
time3 = System.nanoTime() - time3;
//P.p.log("Time: 1: " + time1 + " 2: " + time2 + " 3: " + time3);
//block.getWorld().spigot().playEffect(block.getLocation().add(0.5, 1, 0.5), Effect.COLOURED_DUST, 0, 1, 0.3F, 0.5F, 0.3F, 0, 5, 15);
//block.getWorld().spigot().playEffect(block.getLocation().add(0.5, 0.5, 0.5), Effect.PARTICLE_SMOKE, 0, 0, 0.3F, 0.5F, 0.3F, 0, 8, 20);
//test+=1;
//P.p.log(test + "");
//test = 512.0;
}
}
public Location getRandomized() {
return new Location(particleLocation.getWorld(), particleLocation.getX() + (particleRandom.nextDouble() * 0.8) - 0.4, particleLocation.getY(), particleLocation.getZ() + (particleRandom.nextDouble() * 0.8) - 0.4);
}
// Item Crack
// Block Dust
// FAlling dust
// CAmpfire
// Explosion normal
// Water Splash
// Spell Mob
// Spell Witch
// CLoud
public static void cookEffects() {
if (!BConfig.enableCauldronParticles) return;
int size = bcauldrons.size();
if (size <= 0) {
return;
}
// The Particle Delay is reduced every time, independent on how many cauldrons are processed
// If it did not reach zero as we process all cauldrons, skip some tasks
particleDelay--;
if (particleCauldron >= size) {
if (particleDelay <= 0) {
particleCauldron = 0;
particleDelay = PARTICLEPAUSE;
}
return;
}
// Decide how many cauldrons to process this time
int cauldronsToProcess;
if (size < PARTICLEPAUSE) {
cauldronsToProcess = 1;
} else {
cauldronsToProcess = (int) Math.ceil((float) size / (float) PARTICLEPAUSE);
}
Iterator<BCauldron> cauldronsIter = bcauldrons.values().iterator();
int currentPos = 0;
for (; currentPos < particleCauldron; currentPos++) {
cauldronsIter.next();
}
while (cauldronsToProcess > 0) {
if (particleCauldron >= size) {
// We reached the end of the Cauldron list
if (particleDelay <= 0) {
// Processing all cauldrons took as long as the delay, start over right away
particleCauldron = 0;
particleDelay = PARTICLEPAUSE;
}
return;
}
cauldronsIter.next().cookEffect();
cauldronsToProcess--;
particleCauldron++;
}
}
/*public static void cookEffects() {
int size = bcauldrons.size();
if (size <= 0) {
return;
}
int numCauldrons = Math.max(size / 40, 1);
Random r = new Random();
while (numCauldrons > 0) {
bcauldrons.get(r.nextInt(size)).cookEffect();
numCauldrons--;
}
}*/
public static void clickCauldron(PlayerInteractEvent event) {
Material materialInHand = event.getMaterial();
ItemStack item = event.getItem();
@@ -248,7 +378,7 @@ public class BCauldron {
// Check if fire alive below cauldron when adding ingredients
Block down = clickedBlock.getRelative(BlockFace.DOWN);
if (LegacyUtil.isFireForCauldron(down)) {
if (LegacyUtil.isCauldronHeatsource(down)) {
event.setCancelled(true);
boolean handSwap = false;