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https://github.com/exituser/Brewery.git
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Find more suitable Data Structures
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@@ -1,7 +1,6 @@
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package com.dre.brewery.recipe;
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import com.dre.brewery.P;
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import com.dre.brewery.utility.PotionColor;
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import com.dre.brewery.utility.Tuple;
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import org.bukkit.Material;
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import org.bukkit.configuration.ConfigurationSection;
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@@ -4,7 +4,6 @@ import com.dre.brewery.BIngredients;
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import com.dre.brewery.Brew;
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import com.dre.brewery.P;
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import com.dre.brewery.filedata.BConfig;
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import com.dre.brewery.utility.PotionColor;
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import com.dre.brewery.utility.Tuple;
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import org.bukkit.Material;
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import org.bukkit.configuration.ConfigurationSection;
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@@ -30,7 +29,7 @@ public class BRecipe {
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private int difficulty; // difficulty to brew the potion, how exact the instruction has to be followed
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private int alcohol; // Alcohol in perfect potion
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private List<Tuple<Integer, String>> lore; // Custom Lore on the Potion. The int is for Quality Lore, 0 = any, 1,2,3 = Bad,Middle,Good
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private ArrayList<BEffect> effects = new ArrayList<>(); // Special Effects when drinking
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private List<BEffect> effects = new ArrayList<>(); // Special Effects when drinking
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public BRecipe() {
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}
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@@ -497,7 +496,7 @@ public class BRecipe {
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return list;
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}
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public ArrayList<BEffect> getEffects() {
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public List<BEffect> getEffects() {
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return effects;
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}
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@@ -0,0 +1,104 @@
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package com.dre.brewery.recipe;
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import com.dre.brewery.P;
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import org.bukkit.Color;
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import org.bukkit.inventory.ItemFlag;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.PotionMeta;
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import org.bukkit.potion.PotionData;
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import org.bukkit.potion.PotionType;
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public class PotionColor {
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public static final PotionColor PINK = new PotionColor(1, PotionType.REGEN, Color.FUCHSIA);
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public static final PotionColor CYAN = new PotionColor(2, PotionType.SPEED, Color.AQUA);
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public static final PotionColor ORANGE = new PotionColor(3, PotionType.FIRE_RESISTANCE, Color.ORANGE);
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public static final PotionColor GREEN = new PotionColor(4, PotionType.POISON, Color.GREEN);
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public static final PotionColor BRIGHT_RED = new PotionColor(5, PotionType.INSTANT_HEAL, Color.fromRGB(255,0,0));
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public static final PotionColor BLUE = new PotionColor(6, PotionType.NIGHT_VISION, Color.NAVY);
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public static final PotionColor BLACK = new PotionColor(8, PotionType.WEAKNESS, Color.BLACK);
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public static final PotionColor RED = new PotionColor(9, PotionType.STRENGTH, Color.fromRGB(196,0,0));
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public static final PotionColor GREY = new PotionColor(10, PotionType.SLOWNESS, Color.GRAY);
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public static final PotionColor WATER = new PotionColor(11, P.use1_9 ? PotionType.WATER_BREATHING : null, Color.BLUE);
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public static final PotionColor DARK_RED = new PotionColor(12, PotionType.INSTANT_DAMAGE, Color.fromRGB(128,0,0));
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public static final PotionColor BRIGHT_GREY = new PotionColor(14, PotionType.INVISIBILITY, Color.SILVER);
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private final int colorId;
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private final PotionType type;
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private final Color color;
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PotionColor(int colorId, PotionType type, Color color) {
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this.colorId = colorId;
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this.type = type;
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this.color = color;
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}
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public PotionColor(Color color) {
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colorId = -1;
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type = WATER.getType();
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this.color = color;
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}
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// gets the Damage Value, that sets a color on the potion
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// offset +32 is not accepted by brewer, so not further destillable
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// Only for minecraft pre 1.9
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public short getColorId(boolean destillable) {
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if (destillable) {
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return (short) (colorId + 64);
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}
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return (short) (colorId + 32);
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}
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public PotionType getType() {
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return type;
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}
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public Color getColor() {
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return color;
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}
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@SuppressWarnings("deprecation")
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public void colorBrew(PotionMeta meta, ItemStack potion, boolean destillable) {
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if (P.use1_9) {
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meta.addItemFlags(ItemFlag.HIDE_POTION_EFFECTS);
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if (P.use1_11) {
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// BasePotionData was only used for the Color, so starting with 1.12 we can use setColor instead
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meta.setColor(getColor());
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} else {
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meta.setBasePotionData(new PotionData(getType()));
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}
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} else {
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potion.setDurability(getColorId(destillable));
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}
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}
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public static PotionColor fromString(String string) {
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switch (string) {
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case "PINK": return PINK;
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case "CYAN": return CYAN;
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case "ORANGE": return ORANGE;
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case "GREEN": return GREEN;
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case "BRIGHT_RED": return BRIGHT_RED;
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case "BLUE": return BLUE;
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case "BLACK": return BLACK;
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case "RED": return RED;
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case "GREY": return GREY;
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case "WATER": return WATER;
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case "DARK_RED": return DARK_RED;
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case "BRIGHT_GREY": return BRIGHT_GREY;
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default:
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try{
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if (string.length() >= 7) {
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string = string.substring(1);
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}
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return new PotionColor(Color.fromRGB(
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Integer.parseInt(string.substring( 0, 2 ), 16 ),
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Integer.parseInt(string.substring( 2, 4 ), 16 ),
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Integer.parseInt(string.substring( 4, 6 ), 16 )
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));
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} catch (Exception e) {
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return WATER;
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}
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}
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}
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}
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