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Config updater for 2.0
+ config fixes & fix for unlabeled
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# -- Define custom items --
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# The defined id can then be used in recipes
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# matchAny: true if it is already enough if one of the info matches
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# material: Which type the item has to be
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# name: Which name the item has to be (Formatting codes possible: such as &6)
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# lore: What has to be in the lore of the item
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customItems:
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ex-item:
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# A Barrier item called Wall and has the given line in its lore
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%%%%MAT1%%%%
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name: 'Wall'
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lore:
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- '&7Very well protected'
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ex-item2:
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# Using matchAny only one of the following has to match.
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# In this case on of the door types, or an item called Beechwood Door, or an item with 'A door' in its lore
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matchAny: true
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%%%%MAT2%%%%
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name:
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- 'Beechwood Door'
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lore:
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- 'A door'
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rasp:
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name: '&cRaspberry'
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# -- Ingredients in the Cauldron --
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# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
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# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
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# ingredients: List of 'material/amount'
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# With an item in your hand, use /brew ItemName to get its material for use in a recipe
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# (Item-ids instead of material are not supported by bukkit anymore and will not work)
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# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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# color: Color of the potion from a cauldron.
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# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
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# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
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# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
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cauldron:
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ex:
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name: Example
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ingredients:
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- Bedrock/2
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- Diamond
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color: BLACK
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lore:
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- An example for a Base Potion
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- This is how it comes out of a Cauldron
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# -- One Ingredient: --
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