Rewrite of the Custom item into RecipeItem

and Ingredient with subclasses
Implemented adding custom items to Ingredients
Added support for plugin-items
This commit is contained in:
Sn0wStorm
2019-11-06 19:44:52 +01:00
parent d0263c611c
commit 7f2f9d75dd
41 changed files with 2010 additions and 624 deletions
+43 -36
View File
@@ -1,6 +1,8 @@
package com.dre.brewery;
import com.dre.brewery.api.events.IngedientAddEvent;
import com.dre.brewery.recipe.BCauldronRecipe;
import com.dre.brewery.recipe.RecipeItem;
import com.dre.brewery.utility.BUtil;
import com.dre.brewery.utility.LegacyUtil;
import org.bukkit.Effect;
@@ -28,7 +30,7 @@ public class BCauldron {
private BIngredients ingredients = new BIngredients();
private final Block block;
private int state = 1;
private boolean someRemoved = false;
private boolean changed = false;
public BCauldron(Block block) {
this.block = block;
@@ -48,22 +50,22 @@ public class BCauldron {
if (!BUtil.isChunkLoaded(block) || LegacyUtil.isFireForCauldron(block.getRelative(BlockFace.DOWN))) {
// add a minute to cooking time
state++;
if (someRemoved) {
ingredients = ingredients.clone();
someRemoved = false;
if (changed) {
ingredients = ingredients.copy();
changed = false;
}
}
}
// add an ingredient to the cauldron
public void add(ItemStack ingredient) {
public void add(ItemStack ingredient, RecipeItem rItem) {
if (ingredient == null || ingredient.getType() == Material.AIR) return;
if (someRemoved) { // TODO no need to clone
ingredients = ingredients.clone();
someRemoved = false;
if (changed) {
ingredients = ingredients.copy();
changed = false;
}
ingredient = new ItemStack(ingredient.getType(), 1, ingredient.getDurability());
ingredients.add(ingredient);
ingredients.add(ingredient, rItem);
block.getWorld().playEffect(block.getLocation(), Effect.EXTINGUISH, 0);
if (state > 1) {
state--;
@@ -90,10 +92,20 @@ public class BCauldron {
bcauldron = new BCauldron(block);
}
IngedientAddEvent event = new IngedientAddEvent(player, block, bcauldron, ingredient);
if (!BCauldronRecipe.acceptedMaterials.contains(ingredient.getType()) && !ingredient.hasItemMeta()) {
// Extremely fast way to check for most items
return false;
}
// If the Item is on the list, or customized, we have to do more checks
RecipeItem rItem = RecipeItem.getMatchingRecipeItem(ingredient, false);
if (rItem == null) {
return false;
}
IngedientAddEvent event = new IngedientAddEvent(player, block, bcauldron, ingredient.clone(), rItem);
P.p.getServer().getPluginManager().callEvent(event);
if (!event.isCancelled()) {
bcauldron.add(event.getIngredient());
bcauldron.add(event.getIngredient(), event.getRecipeItem());
return event.willTakeItem();
} else {
return false;
@@ -127,7 +139,7 @@ public class BCauldron {
if (cauldron.getLevel() <= 0) {
bcauldrons.remove(this);
} else {
someRemoved = true;
changed = true;
}
} else {
@@ -144,7 +156,7 @@ public class BCauldron {
if (data == 0) {
bcauldrons.remove(this);
} else {
someRemoved = true;
changed = true;
}
}
// Bukkit Bug, inventory not updating while in event so this
@@ -250,30 +262,25 @@ public class BCauldron {
}
if (item == null) return;
// add ingredient to cauldron that meet the previous conditions
if (BCauldronRecipe.acceptedMaterials.contains(materialInHand)) {
if (!player.hasPermission("brewery.cauldron.insert")) {
P.p.msg(player, P.p.languageReader.get("Perms_NoCauldronInsert"));
return;
}
if (ingredientAdd(clickedBlock, item, player)) {
boolean isBucket = item.getType().equals(Material.WATER_BUCKET)
|| item.getType().equals(Material.LAVA_BUCKET)
|| item.getType().equals(Material.MILK_BUCKET);
if (item.getAmount() > 1) {
item.setAmount(item.getAmount() - 1);
if (!player.hasPermission("brewery.cauldron.insert")) {
P.p.msg(player, P.p.languageReader.get("Perms_NoCauldronInsert"));
return;
}
if (ingredientAdd(clickedBlock, item, player)) {
boolean isBucket = item.getType().equals(Material.WATER_BUCKET)
|| item.getType().equals(Material.LAVA_BUCKET)
|| item.getType().equals(Material.MILK_BUCKET);
if (item.getAmount() > 1) {
item.setAmount(item.getAmount() - 1);
if (isBucket) {
giveItem(player, new ItemStack(Material.BUCKET));
}
if (isBucket) {
giveItem(player, new ItemStack(Material.BUCKET));
}
} else {
if (isBucket) {
setItemInHand(event, Material.BUCKET, handSwap);
} else {
if (isBucket) {
setItemInHand(event, Material.BUCKET, handSwap);
} else {
setItemInHand(event, Material.AIR, handSwap);
}
setItemInHand(event, Material.AIR, handSwap);
}
}
}