Rewrite of the Custom item into RecipeItem

and Ingredient with subclasses
Implemented adding custom items to Ingredients
Added support for plugin-items
This commit is contained in:
Sn0wStorm
2019-11-06 19:44:52 +01:00
parent d0263c611c
commit 7f2f9d75dd
41 changed files with 2010 additions and 624 deletions
@@ -0,0 +1,176 @@
package com.dre.brewery.recipe;
import com.dre.brewery.P;
import com.dre.brewery.utility.PotionColor;
import com.dre.brewery.utility.Tuple;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.Set;
import java.util.stream.Collectors;
public class BCauldronRecipe {
public static List<BCauldronRecipe> recipes = new ArrayList<>();
public static List<RecipeItem> acceptedCustom = new ArrayList<>(); // All accepted custom and other items
public static Set<Material> acceptedSimple = EnumSet.noneOf(Material.class); // All accepted simple items
public static Set<Material> acceptedMaterials = EnumSet.noneOf(Material.class); // Fast cache for all accepted Materials
private String name;
private List<RecipeItem> ingredients;
//private List<String> particles
private PotionColor color;
private List<String> lore;
@Nullable
public static BCauldronRecipe fromConfig(ConfigurationSection cfg, String id) {
BCauldronRecipe recipe = new BCauldronRecipe();
recipe.name = cfg.getString(id + ".name");
if (recipe.name != null) {
recipe.name = P.p.color(recipe.name);
} else {
P.p.errorLog("Missing name for Cauldron-Recipe: " + id);
return null;
}
recipe.ingredients = BRecipe.loadIngredients(cfg, id);
if (recipe.ingredients == null || recipe.ingredients.isEmpty()) {
P.p.errorLog("No ingredients for Cauldron-Recipe: " + recipe.name);
return null;
}
String col = cfg.getString(id + ".color");
if (col != null) {
recipe.color = PotionColor.fromString(col);
} else {
recipe.color = PotionColor.CYAN;
}
if (recipe.color == PotionColor.WATER && !col.equals("WATER")) {
recipe.color = PotionColor.CYAN;
// Don't throw error here as old mc versions will not know even the default colors
//P.p.errorLog("Invalid Color '" + col + "' in Cauldron-Recipe: " + recipe.name);
//return null;
}
List<Tuple<Integer,String>> lore = BRecipe.loadLore(cfg, id + ".lore");
if (lore != null && !lore.isEmpty()) {
recipe.lore = lore.stream().map(Tuple::second).collect(Collectors.toList());
}
return recipe;
}
@NotNull
public String getName() {
return name;
}
@NotNull
public List<RecipeItem> getIngredients() {
return ingredients;
}
@NotNull
public PotionColor getColor() {
return color;
}
@Nullable
public List<String> getLore() {
return lore;
}
/**
* Find how much these ingredients match the given ones from 0-10.
* If any ingredient is missing, returns 0
* If all Ingredients and their amounts are equal, returns 10
* Returns something between 0 and 10 if all ingredients present, but differing amounts, depending on how much the amount differs.
*/
public float getIngredientMatch(List<Ingredient> items) {
if (items.size() < ingredients.size()) {
return 0;
}
float match = 10;
search: for (RecipeItem recipeIng : ingredients) {
for (Ingredient ing : items) {
if (recipeIng.matches(ing)) {
double difference = Math.abs(recipeIng.getAmount() - ing.getAmount());
if (difference >= 1000) {
return 0;
}
// The Item Amount is the determining part here, the higher the better.
// But let the difference in amount to what the recipe expects have a tiny factor as well.
// This way for the same amount, the recipe with the lower difference wins.
double factor = ing.getAmount() * (1.0 - (difference / 1000.0)) ;
//double mod = 0.1 + (0.9 * Math.exp(-0.03 * difference)); // logarithmic curve from 1 to 0.1
double mod = 1 + (0.9 * -Math.exp(-0.03 * factor)); // logarithmic curve from 0.1 to 1, small for a low factor
P.p.debugLog("Mod for " + recipeIng + ": " + mod);
match *= mod;
continue search;
}
}
return 0;
}
if (items.size() > ingredients.size()) {
// If there are too many items in the List, multiply the match by 0.1 per Item thats too much
float tooMuch = items.size() - ingredients.size();
float mod = 0.1f / tooMuch;
match *= mod;
}
P.p.debugLog("Match for Cauldron Recipe " + name + ": " + match);
return match;
}
@Override
public String toString() {
return "BCauldronRecipe{" + name + '}';
}
/*public static boolean acceptItem(ItemStack item) {
if (acceptedMaterials.contains(item.getType())) {
// Extremely fast way to check for most items
return true;
}
if (!item.hasItemMeta()) {
return false;
}
// If the Item is not on the list, but customized, we have to do more checks
ItemMeta meta = item.getItemMeta();
assert meta != null;
if (meta.hasDisplayName() || meta.hasLore()) {
for (BItem bItem : acceptedCustom) {
if (bItem.matches(item)) {
return true;
}
}
}
return false;
}
@Nullable
public static RecipeItem acceptItem(ItemStack item) {
if (!acceptedMaterials.contains(item.getType()) && !item.hasItemMeta()) {
// Extremely fast way to check for most items
return null;
}
// If the Item is on the list, or customized, we have to do more checks
for (RecipeItem rItem : acceptedItems) {
if (rItem.matches(item)) {
return rItem;
}
}
return null;
}*/
}