mirror of
https://github.com/exituser/Brewery.git
synced 2026-09-17 06:38:56 +00:00
Add StumblePercent #196
This commit is contained in:
@@ -38,6 +38,9 @@ pukeItem: SOUL_SAND
|
||||
# If the item despawn time was changed in the spigot.yml, the pukeDespawntime changes as well.
|
||||
pukeDespawntime: 60
|
||||
|
||||
# How much the Player stumbles depending on the amount of alcohol he drank. Can be set to 0 and higher than 100 [100]
|
||||
stumblePercent: 100
|
||||
|
||||
# Display his drunkeness to the player when he drinks a brew or eats a drainItem [true]
|
||||
showStatusOnDrink: true
|
||||
|
||||
@@ -46,9 +49,6 @@ drainItems:
|
||||
- BREAD/4
|
||||
- MILK_BUCKET/2
|
||||
|
||||
# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
|
||||
hangoverDays: 7
|
||||
|
||||
# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
|
||||
enableCauldronParticles: true
|
||||
|
||||
@@ -56,19 +56,12 @@ enableCauldronParticles: true
|
||||
craftSealingTable: true
|
||||
enableSealingTable: true
|
||||
|
||||
# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, true]
|
||||
colorInBarrels: true
|
||||
colorInBrewer: true
|
||||
|
||||
# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
|
||||
alwaysShowQuality: true
|
||||
|
||||
# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
|
||||
alwaysShowAlc: false
|
||||
|
||||
# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
|
||||
openLargeBarrelEverywhere: true
|
||||
|
||||
# If aging in -Minecraft- Barrels in enabled [true] and how many Brewery drinks can be put into them [6]
|
||||
ageInMCBarrels: true
|
||||
maxBrewsInMCBarrels: 6
|
||||
@@ -498,6 +491,16 @@ useOffhandForCauldron: false
|
||||
# If Barrel and Cauldron data can be loaded Async/in the Background [true]
|
||||
loadDataAsync: true
|
||||
|
||||
# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
|
||||
hangoverDays: 7
|
||||
|
||||
# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, true]
|
||||
colorInBarrels: true
|
||||
colorInBrewer: true
|
||||
|
||||
# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
|
||||
openLargeBarrelEverywhere: true
|
||||
|
||||
|
||||
# -- Chat Distortion Settings --
|
||||
|
||||
|
||||
Reference in New Issue
Block a user