mirror of
https://github.com/exituser/Brewery.git
synced 2026-09-17 06:38:56 +00:00
Add StumblePercent #196
This commit is contained in:
@@ -38,6 +38,9 @@ pukeItem: Soul_Sand
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# Wurde die item Despawnzeit in der spigot.yml verändert, verändert sich auch die pukeDespawnzeit in Abhängigkeit.
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pukeDespawntime: 60
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# Wie stark in Prozent der Spieler taumelt, je nach dem wie viel Alkohol er getrunken hat. Kann auf 0 und höher als 100 gesetzt werden
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stumblePercent: 100
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# Ob seine Betrunkenheit dem Spieler kurz angezeigt werden soll wenn er etwas trinkt oder ein drainItem isst. [true]
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showStatusOnDrink: true
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@@ -46,9 +49,6 @@ drainItems:
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- Bread/4
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- Milk_Bucket/2
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# Zeit (in Tagen) die Trunkenheitsdaten nach offlinegehen eines Spielers im Speicher verbleiben, um z.B. Kater-Effekte anzuwenden. [7]
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hangoverDays: 7
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# Partikel steigen von Kesseln auf wenn sie Zutaten und eine Feuerquelle haben [true]
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enableCauldronParticles: true
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@@ -56,19 +56,12 @@ enableCauldronParticles: true
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craftSealingTable: true
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enableSealingTable: true
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# Färben der Iteminformationen je nach Qualität während sie sich 1. im Fass und/oder 2. im Braustand befinden [true, true]
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colorInBarrels: true
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colorInBrewer: true
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# Ob in den Iteminformationen immer 1-5 Sterne für die Qualität angezeigt werden sollen, oder nur beim brauen [true]
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alwaysShowQuality: true
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# Ob in den Iteminformationen immer der Alkoholgehalt angezeigt weden soll, oder nur im Braustand [false]
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alwaysShowAlc: false
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# Ob große Fässer an jedem Block geöffnet werden können, nicht nur an Zapfhahn und Schild. Bei kleinen Fässern geht dies immer. [true]
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openLargeBarrelEverywhere: true
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# Ob das reifen in -Minecraft- Fässern aktiviert ist und wie viele Brewery Getränke in die diese getan werden können [6]
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ageInMCBarrels: true
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maxBrewsInMCBarrels: 6
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@@ -894,6 +887,16 @@ useOffhandForCauldron: false
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# Of Fass- und Kesseldaten Async/im Hintergrund geladen werden können [true]
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loadDataAsync: true
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# Zeit (in Tagen) die Trunkenheitsdaten nach offlinegehen eines Spielers im Speicher verbleiben, um z.B. Kater-Effekte anzuwenden. [7]
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hangoverDays: 7
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# Färben der Iteminformationen je nach Qualität während sie sich 1. im Fass und/oder 2. im Braustand befinden [true, true]
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colorInBarrels: true
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colorInBrewer: true
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# Ob große Fässer an jedem Block geöffnet werden können, nicht nur an Zapfhahn und Schild. Bei kleinen Fässern geht dies immer. [true]
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openLargeBarrelEverywhere: true
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# -- Chat Veränderungs Einstellungen --
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@@ -38,6 +38,9 @@ pukeItem: Soul_Sand
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# If the item despawn time was changed in the spigot.yml, the pukeDespawntime changes as well.
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pukeDespawntime: 60
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# How much the Player stumbles depending on the amount of alcohol he drank. Can be set to 0 and higher than 100 [100]
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stumblePercent: 100
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# Display his drunkeness to the player when he drinks a brew or eats a drainItem [true]
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showStatusOnDrink: true
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@@ -46,9 +49,6 @@ drainItems:
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- Bread/4
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- Milk_Bucket/2
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# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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@@ -56,19 +56,12 @@ enableCauldronParticles: true
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craftSealingTable: true
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enableSealingTable: true
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# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, true]
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colorInBarrels: true
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colorInBrewer: true
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# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
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alwaysShowQuality: true
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# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
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alwaysShowAlc: false
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# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
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openLargeBarrelEverywhere: true
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# If aging in -Minecraft- Barrels in enabled [true] and how many Brewery drinks can be put into them [6]
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ageInMCBarrels: true
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maxBrewsInMCBarrels: 6
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@@ -886,6 +879,16 @@ useOffhandForCauldron: false
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# If Barrel and Cauldron data can be loaded Async/in the Background [true]
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loadDataAsync: true
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# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
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hangoverDays: 7
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# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, true]
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colorInBarrels: true
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colorInBrewer: true
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# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
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openLargeBarrelEverywhere: true
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# -- Chat Distortion Settings --
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@@ -38,6 +38,9 @@ pukeItem: Soul_Sand
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# If the item despawn time was changed in the spigot.yml, the pukeDespawntime changes as well.
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pukeDespawntime: 60
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# How much the Player stumbles depending on the amount of alcohol he drank. Can be set to 0 and higher than 100 [100]
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stumblePercent: 100
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# Display his drunkeness to the player when he drinks a brew or eats a drainItem [true]
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showStatusOnDrink: true
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@@ -46,9 +49,6 @@ drainItems:
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- Bread/4
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- Milk_Bucket/2
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# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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@@ -56,19 +56,12 @@ enableCauldronParticles: true
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craftSealingTable: true
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enableSealingTable: true
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# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, true]
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colorInBarrels: true
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colorInBrewer: true
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# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
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alwaysShowQuality: true
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# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
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alwaysShowAlc: false
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# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
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openLargeBarrelEverywhere: true
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# If aging in -Minecraft- Barrels in enabled [true] and how many Brewery drinks can be put into them [6]
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ageInMCBarrels: true
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maxBrewsInMCBarrels: 6
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@@ -886,6 +879,16 @@ useOffhandForCauldron: false
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# If Barrel and Cauldron data can be loaded Async/in the Background [true]
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loadDataAsync: true
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# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
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hangoverDays: 7
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# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, true]
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colorInBarrels: true
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colorInBrewer: true
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# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
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openLargeBarrelEverywhere: true
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# -- Chat Distortion Settings --
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@@ -39,6 +39,9 @@ pukeItem: Soul_Sand
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# If the item despawn time was changed in the spigot.yml, the pukeDespawntime changes as well.
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pukeDespawntime: 60
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# How much the Player stumbles depending on the amount of alcohol he drank. Can be set to 0 and higher than 100 [100]
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stumblePercent: 100
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# Display his drunkeness to the player when he drinks a brew or eats a drainItem [true]
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showStatusOnDrink: true
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@@ -47,9 +50,6 @@ drainItems:
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- Bread/4
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- Milk_Bucket/2
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# Temps (en jours) pour que les données d'ivresse restent sauvergardées lorsque le joueur est déconnecté, pour appliquer les effets. [7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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@@ -57,19 +57,12 @@ enableCauldronParticles: true
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craftSealingTable: true
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enableSealingTable: true
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# Colorer les informations d'objets (lore) au dépend de la qualité dans un tonneau et/ou dans un stand de brassage (l'alambic) [true, true]
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colorInBarrels: true
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colorInBrewer: true
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# Toujours montrer les 1-5 étoiles sur les objets en fonction de leur qualité. S'ils sont faux, ils n'apparaîtront que lors de l'infusion. [true]
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alwaysShowQuality: true
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# Toujours indiquer la teneur en alcool sur les objets. S'il est false, il n'apparaîtra que dans le stand de brassage. [false]
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alwaysShowAlc: false
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# Si le grand tonneau peut être ouvert en cliquant sur n'importe quel bloc, non seulement le robinet ou le panneau. Toujours "true" pour les petits tonneaux. [true]
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openLargeBarrelEverywhere: true
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# Combien de boissons de brasserie peuvent être mises dans les barils -Minecraft- [6]
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ageInMCBarrels: true
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maxBrewsInMCBarrels: 6
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@@ -892,6 +885,16 @@ useOffhandForCauldron: false
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# If Barrel and Cauldron data can be loaded Async/in the Background [true]
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loadDataAsync: true
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# Temps (en jours) pour que les données d'ivresse restent sauvergardées lorsque le joueur est déconnecté, pour appliquer les effets. [7]
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hangoverDays: 7
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# Colorer les informations d'objets (lore) au dépend de la qualité dans un tonneau et/ou dans un stand de brassage (l'alambic) [true, true]
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colorInBarrels: true
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colorInBrewer: true
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# Si le grand tonneau peut être ouvert en cliquant sur n'importe quel bloc, non seulement le robinet ou le panneau. Toujours "true" pour les petits tonneaux. [true]
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openLargeBarrelEverywhere: true
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# -- Paramètres de la distorsion du Chat --
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@@ -38,6 +38,9 @@ pukeItem: Soul_Sand
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# Se il tempo di scomparsa viene cambiato in spigot.yml anche pukeDespawntime cambia.
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pukeDespawntime: 60
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# How much the Player stumbles depending on the amount of alcohol he drank. Can be set to 0 and higher than 100 [100]
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stumblePercent: 100
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# Display his drunkeness to the player when he drinks a brew or eats a drainItem [true]
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showStatusOnDrink: true
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@@ -46,9 +49,6 @@ drainItems:
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- Bread/4
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- Milk_Bucket/2
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# Tempo in giorni che la sbronza resta in memoria dopo che il giocatore va offline, cioè il tempo per cui i postumi della sbornia durano. [7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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@@ -56,19 +56,12 @@ enableCauldronParticles: true
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craftSealingTable: true
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enableSealingTable: true
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# Colora la descrizione dell'item in base alla qualità mentre è in un barile o in un alambicco [true, true]
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colorInBarrels: true
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colorInBrewer: true
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# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
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alwaysShowQuality: true
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# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
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alwaysShowAlc: false
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# Se un barile grande può essere aperto cliccandoci sopra, non solo sul cartello e sulla staccionata. Questo è sempre true per i barili piccoli. [true]
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openLargeBarrelEverywhere: true
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# If aging in -Minecraft- Barrels in enabled [true] and how many Brewery drinks can be put into them [6]
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ageInMCBarrels: true
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maxBrewsInMCBarrels: 6
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@@ -886,6 +879,16 @@ useOffhandForCauldron: false
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# If Barrel and Cauldron data can be loaded Async/in the Background [true]
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loadDataAsync: true
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# Tempo in giorni che la sbronza resta in memoria dopo che il giocatore va offline, cioè il tempo per cui i postumi della sbornia durano. [7]
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hangoverDays: 7
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# Colora la descrizione dell'item in base alla qualità mentre è in un barile o in un alambicco [true, true]
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colorInBarrels: true
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colorInBrewer: true
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# Se un barile grande può essere aperto cliccandoci sopra, non solo sul cartello e sulla staccionata. Questo è sempre true per i barili piccoli. [true]
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openLargeBarrelEverywhere: true
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# -- Imostazioni di distorsione della chat --
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@@ -40,6 +40,9 @@ pukeItem: Soul_Sand
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# 如果spigot.yml中的物品消失时间被变更, 此处也会变更.
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pukeDespawntime: 60
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# How much the Player stumbles depending on the amount of alcohol he drank. Can be set to 0 and higher than 100 [100]
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stumblePercent: 100
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# Display his drunkeness to the player when he drinks a brew or eats a drainItem [true]
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showStatusOnDrink: true
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@@ -48,9 +51,6 @@ drainItems:
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- Bread/4
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- Milk_Bucket/2
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# 最大玩家下线记忆时长(单位为天). 饮酒的记忆保持时间, 便于计算宿醉.[7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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@@ -58,19 +58,12 @@ enableCauldronParticles: true
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craftSealingTable: true
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enableSealingTable: true
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# 饮品上是否显示带颜色的提示, 颜色由执行步骤的正误决定. 第一项为在熟成酒桶内显示颜色, 第二项为在酿造台内显示颜色.[true, true]
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colorInBarrels: true
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colorInBrewer: true
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# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
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alwaysShowQuality: true
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# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
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alwaysShowAlc: false
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# 大型熟成木桶可以通过右击桶身任意一个位置来打开, 而不需要专门右击其龙头. 这一操作对小型酒桶总为真.[true]
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openLargeBarrelEverywhere: false
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# MC自带的桶内可以存放多少饮品 [6]
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ageInMCBarrels: true
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maxBrewsInMCBarrels: 6
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@@ -890,6 +883,16 @@ useOffhandForCauldron: false
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# If Barrel and Cauldron data can be loaded Async/in the Background [true]
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loadDataAsync: true
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# 最大玩家下线记忆时长(单位为天). 饮酒的记忆保持时间, 便于计算宿醉.[7]
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hangoverDays: 7
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# 饮品上是否显示带颜色的提示, 颜色由执行步骤的正误决定. 第一项为在熟成酒桶内显示颜色, 第二项为在酿造台内显示颜色.[true, true]
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colorInBarrels: true
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colorInBrewer: true
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# 大型熟成木桶可以通过右击桶身任意一个位置来打开, 而不需要专门右击其龙头. 这一操作对小型酒桶总为真.[true]
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openLargeBarrelEverywhere: false
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# -- 口糊设置 --
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Reference in New Issue
Block a user