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Add StumblePercent #196
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@@ -40,6 +40,9 @@ pukeItem: Soul_Sand
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# 如果spigot.yml中的物品消失时间被变更, 此处也会变更.
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pukeDespawntime: 60
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# How much the Player stumbles depending on the amount of alcohol he drank. Can be set to 0 and higher than 100 [100]
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stumblePercent: 100
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# Display his drunkeness to the player when he drinks a brew or eats a drainItem [true]
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showStatusOnDrink: true
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@@ -48,9 +51,6 @@ drainItems:
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- Bread/4
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- Milk_Bucket/2
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# 最大玩家下线记忆时长(单位为天). 饮酒的记忆保持时间, 便于计算宿醉.[7]
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hangoverDays: 7
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# Show Particles over Cauldrons when they have ingredients and a heat source. [true]
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enableCauldronParticles: true
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@@ -58,19 +58,12 @@ enableCauldronParticles: true
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craftSealingTable: true
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enableSealingTable: true
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# 饮品上是否显示带颜色的提示, 颜色由执行步骤的正误决定. 第一项为在熟成酒桶内显示颜色, 第二项为在酿造台内显示颜色.[true, true]
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colorInBarrels: true
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colorInBrewer: true
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# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
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alwaysShowQuality: true
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# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
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alwaysShowAlc: false
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# 大型熟成木桶可以通过右击桶身任意一个位置来打开, 而不需要专门右击其龙头. 这一操作对小型酒桶总为真.[true]
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openLargeBarrelEverywhere: false
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# MC自带的桶内可以存放多少饮品 [6]
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ageInMCBarrels: true
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maxBrewsInMCBarrels: 6
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@@ -890,6 +883,16 @@ useOffhandForCauldron: false
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# If Barrel and Cauldron data can be loaded Async/in the Background [true]
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loadDataAsync: true
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# 最大玩家下线记忆时长(单位为天). 饮酒的记忆保持时间, 便于计算宿醉.[7]
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hangoverDays: 7
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# 饮品上是否显示带颜色的提示, 颜色由执行步骤的正误决定. 第一项为在熟成酒桶内显示颜色, 第二项为在酿造台内显示颜色.[true, true]
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colorInBarrels: true
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colorInBrewer: true
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# 大型熟成木桶可以通过右击桶身任意一个位置来打开, 而不需要专门右击其龙头. 这一操作对小型酒桶总为真.[true]
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openLargeBarrelEverywhere: false
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# -- 口糊设置 --
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