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https://github.com/exituser/Brewery.git
synced 2026-09-17 08:59:01 +00:00
Changed some config settings and descriptions
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@@ -13,24 +13,23 @@ enableHome: true
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# Type of the home-teleport: ['cmd: home']
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# bed = Player will be teleported to his spawn bed
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# SamplePlugin = installed home plugin. Supports: ManagerXL. If not available:
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# 'cmd: home' = /home will be executed by the player. He has to have permissions for it without any delay!
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# 'cmd: spawn' = /spawn will be executed by the player.
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# 'cmd: whatever' = /whatever will be executed by the player.
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homeType: 'cmd: home'
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# If the player "wakes up" at a random place when offline for some time while drinking (the places have to be defined with '/br Wakeup add' through an admin)
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# If the player "wakes up" at a random place when offline for some time while drinking (the places have to be defined with '/brew Wakeup add' through an admin)
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# The Player wakes at the nearest of two random places of his world [true]
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enableWake: true
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# If the Player may get some logins denied, when his character is drunk [true]
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# If the Player may have to try multiple times when logging in while extremely drunk [true]
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enableLoginDisallow: true
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# If the Player faints (gets kicked) for some minutes if he overdrinks [true]
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enableKickOnOverdrink: true
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# If the Player faints shortly (gets kicked from the server) if he drinks the max amount of alcohol possible [false]
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enableKickOnOverdrink: false
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# If the Player vomits on high drunkeness (drops item defined below) [true]
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# The item can not be collected and stays on the ground until it despawns. (Warning: May be collected after Server restart!)
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# The item can not be collected and stays on the ground until it despawns.
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enablePuke: true
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# Item that is dropped multiple times uncollectable when puking [SOUL_SAND]
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@@ -44,22 +43,22 @@ drainItems:
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# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
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hangoverDays: 7
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# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, false]
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# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, true]
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colorInBarrels: true
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colorInBrewer: false
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colorInBrewer: true
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# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
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openLargeBarrelEverywhere: true
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# Enable checking for Updates, Checks the curseforge api for updates to Brewery [true]
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# If an Update is found a Message is logged on Server-start and displayed to ops joining the game
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# If an Update is found a Message is logged on Server-start and displayed to OPs joining the game
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updateCheck: true
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# Autosave interval in minutes [3]
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autosave: 3
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# Config Version
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version: '1.3.1'
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version: '1.4'
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# -- Recipes for Potions --
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@@ -67,8 +66,10 @@ version: '1.3.1'
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# name: Different names for bad/normal/good (Formatting codes possible: such as &6)
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# ingredients: List of 'material or id,data/amount'
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# (Item-ids instead of material are deprecated by bukkit and may not work in the future!)
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# A list of materials can be found here: http://jd.bukkit.org/beta/apidocs/org/bukkit/Material.html
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# You can specify a data value, omitting it will ignore the data value of the added ingredient
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# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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# You can specify a data (durability) value, omitting it will ignore the data value of the added ingredient
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# If Vault is installed normal names can be used instead of material or id, so using Vault is highly recommended.
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# Vault will recognize things like "Jungle Leaves" instead of "LEAVES,3"
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# cookingtime: Time in real minutes ingredients have to boil
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# distillruns: How often it has to be distilled for full alcohol (0=without distilling)
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# wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak
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@@ -79,7 +80,8 @@ version: '1.3.1'
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# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
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# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
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# Suffix name with 'X' to hide effect from label. Sample: 'POISONX/2/10' (WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED are always hidden.)
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# Possible Effects: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
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# Effects are always hidden in 1.9 and newer, because of changes in the potion mechanics.
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# Possible Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
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# Level or Duration ranges may be specified with a "-", ex. 'SPEED/1-2/30-40' = lvl 1 and 30 sec at worst and lvl 2 and 40 sec at best
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# Ranges also work high-low, ex. 'POISON/3-1/20-5' for weaker effects at good quality.
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# Highest possible Duration: 1638 sec. Instant Effects dont need any duration specified.
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@@ -93,6 +95,9 @@ recipes:
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- 264/1
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- INK_SACK,3/20
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- 5,1/8
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- BEDROCK/1
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# - Jungle Leaves/64 # Only with Vault
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# - Green Dye/6 # Only with Vault
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cookingtime: 3
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distillruns: 2
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wood: 4
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@@ -278,11 +283,13 @@ distortCommands:
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- /whisper
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- /reply
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- /r
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- /t
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- /tell
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# Distort the Text written on a Sign while drunk [false]
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distortSignText: false
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# Enclose a text with these Letters to bypass Chat Distortion (Use "," as Separator) (list) [- '[,]']
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# Enclose a Chat text with these Letters to bypass Chat Distortion (Use "," as Separator) (list) [- '[,]']
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distortBypass:
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- '*,*'
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- '[,]'
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