Changed some config settings and descriptions

This commit is contained in:
Sn0wStorm
2016-05-26 21:10:48 +02:00
parent d5296bdc8c
commit 85acdcdbb6
8 changed files with 283 additions and 51 deletions
+21 -14
View File
@@ -13,24 +13,23 @@ enableHome: true
# Type of the home-teleport: ['cmd: home']
# bed = Player will be teleported to his spawn bed
# SamplePlugin = installed home plugin. Supports: ManagerXL. If not available:
# 'cmd: home' = /home will be executed by the player. He has to have permissions for it without any delay!
# 'cmd: spawn' = /spawn will be executed by the player.
# 'cmd: whatever' = /whatever will be executed by the player.
homeType: 'cmd: home'
# If the player "wakes up" at a random place when offline for some time while drinking (the places have to be defined with '/br Wakeup add' through an admin)
# If the player "wakes up" at a random place when offline for some time while drinking (the places have to be defined with '/brew Wakeup add' through an admin)
# The Player wakes at the nearest of two random places of his world [true]
enableWake: true
# If the Player may get some logins denied, when his character is drunk [true]
# If the Player may have to try multiple times when logging in while extremely drunk [true]
enableLoginDisallow: true
# If the Player faints (gets kicked) for some minutes if he overdrinks [true]
enableKickOnOverdrink: true
# If the Player faints shortly (gets kicked from the server) if he drinks the max amount of alcohol possible [false]
enableKickOnOverdrink: false
# If the Player vomits on high drunkeness (drops item defined below) [true]
# The item can not be collected and stays on the ground until it despawns. (Warning: May be collected after Server restart!)
# The item can not be collected and stays on the ground until it despawns.
enablePuke: true
# Item that is dropped multiple times uncollectable when puking [SOUL_SAND]
@@ -44,22 +43,22 @@ drainItems:
# Time (in days) that drunkeness-data stays in memory after a player goes offline, to apply hangover etc. [7]
hangoverDays: 7
# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, false]
# Color the Item information (lore) depending on quality while it is 1. in a barrel and/or 2. in a brewing stand [true, true]
colorInBarrels: true
colorInBrewer: false
colorInBrewer: true
# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
openLargeBarrelEverywhere: true
# Enable checking for Updates, Checks the curseforge api for updates to Brewery [true]
# If an Update is found a Message is logged on Server-start and displayed to ops joining the game
# If an Update is found a Message is logged on Server-start and displayed to OPs joining the game
updateCheck: true
# Autosave interval in minutes [3]
autosave: 3
# Config Version
version: '1.3.1'
version: '1.4'
# -- Recipes for Potions --
@@ -67,8 +66,10 @@ version: '1.3.1'
# name: Different names for bad/normal/good (Formatting codes possible: such as &6)
# ingredients: List of 'material or id,data/amount'
# (Item-ids instead of material are deprecated by bukkit and may not work in the future!)
# A list of materials can be found here: http://jd.bukkit.org/beta/apidocs/org/bukkit/Material.html
# You can specify a data value, omitting it will ignore the data value of the added ingredient
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# You can specify a data (durability) value, omitting it will ignore the data value of the added ingredient
# If Vault is installed normal names can be used instead of material or id, so using Vault is highly recommended.
# Vault will recognize things like "Jungle Leaves" instead of "LEAVES,3"
# cookingtime: Time in real minutes ingredients have to boil
# distillruns: How often it has to be distilled for full alcohol (0=without distilling)
# wood: Wood of the barrel 0=any 1=Birch 2=Oak 3=Jungle 4=Spruce 5=Acacia 6=Dark Oak
@@ -79,7 +80,8 @@ version: '1.3.1'
# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
# Suffix name with 'X' to hide effect from label. Sample: 'POISONX/2/10' (WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED are always hidden.)
# Possible Effects: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
# Effects are always hidden in 1.9 and newer, because of changes in the potion mechanics.
# Possible Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Level or Duration ranges may be specified with a "-", ex. 'SPEED/1-2/30-40' = lvl 1 and 30 sec at worst and lvl 2 and 40 sec at best
# Ranges also work high-low, ex. 'POISON/3-1/20-5' for weaker effects at good quality.
# Highest possible Duration: 1638 sec. Instant Effects dont need any duration specified.
@@ -93,6 +95,9 @@ recipes:
- 264/1
- INK_SACK,3/20
- 5,1/8
- BEDROCK/1
# - Jungle Leaves/64 # Only with Vault
# - Green Dye/6 # Only with Vault
cookingtime: 3
distillruns: 2
wood: 4
@@ -278,11 +283,13 @@ distortCommands:
- /whisper
- /reply
- /r
- /t
- /tell
# Distort the Text written on a Sign while drunk [false]
distortSignText: false
# Enclose a text with these Letters to bypass Chat Distortion (Use "," as Separator) (list) [- '[,]']
# Enclose a Chat text with these Letters to bypass Chat Distortion (Use "," as Separator) (list) [- '[,]']
distortBypass:
- '*,*'
- '[,]'