Formatting

Signed-off-by: Grafe <flingelfrank@hotmail.com>
This commit is contained in:
Grafe
2013-05-03 16:08:05 +02:00
parent 3bae71872e
commit 873b54f532
11 changed files with 800 additions and 843 deletions
+50 -51
View File
@@ -13,13 +13,13 @@ import org.bukkit.configuration.ConfigurationSection;
import com.dre.brewery.BIngredients;
public class BCauldron {
public static CopyOnWriteArrayList<BCauldron> bcauldrons=new CopyOnWriteArrayList<BCauldron>();
public static CopyOnWriteArrayList<BCauldron> bcauldrons = new CopyOnWriteArrayList<BCauldron>();
private BIngredients ingredients;
private Block block;
private int state;
public BCauldron(Block block,Material ingredient){
public BCauldron(Block block, Material ingredient) {
this.block = block;
this.state = 1;
this.ingredients = new BIngredients();
@@ -27,68 +27,66 @@ public class BCauldron {
bcauldrons.add(this);
}
//loading from file
public BCauldron(Block block,BIngredients ingredients,int state){
// loading from file
public BCauldron(Block block, BIngredients ingredients, int state) {
this.block = block;
this.state = state;
this.ingredients = ingredients;
bcauldrons.add(this);
}
public void onUpdate(){
//Check if fire still alive
if(block.getRelative(BlockFace.DOWN).getType() == Material.FIRE ||
block.getRelative(BlockFace.DOWN).getType() == Material.STATIONARY_LAVA ||
block.getRelative(BlockFace.DOWN).getType() == Material.LAVA){
//add a minute to cooking time
public void onUpdate() {
// Check if fire still alive
if (block.getRelative(BlockFace.DOWN).getType() == Material.FIRE || block.getRelative(BlockFace.DOWN).getType() == Material.STATIONARY_LAVA
|| block.getRelative(BlockFace.DOWN).getType() == Material.LAVA) {
// add a minute to cooking time
state++;
}
}
//add an ingredient to the cauldron
public void add(Material ingredient){
// add an ingredient to the cauldron
public void add(Material ingredient) {
ingredients.add(ingredient);
block.getWorld().playEffect(block.getLocation(),Effect.EXTINGUISH,0);
if(state > 1){
block.getWorld().playEffect(block.getLocation(), Effect.EXTINGUISH, 0);
if (state > 1) {
state--;
}
}
//get cauldron from block and add given ingredient
public static boolean ingredientAdd(Block block,Material ingredient){
//if not empty
if(block.getData() != 0){
for(BCauldron bcauldron:bcauldrons){
if(bcauldron.block.equals(block)){
// get cauldron from block and add given ingredient
public static boolean ingredientAdd(Block block, Material ingredient) {
// if not empty
if (block.getData() != 0) {
for (BCauldron bcauldron : bcauldrons) {
if (bcauldron.block.equals(block)) {
bcauldron.add(ingredient);
return true;
}
}
new BCauldron(block,ingredient);
new BCauldron(block, ingredient);
return true;
}
return false;
}
//fills players bottle with cooked brew
public static boolean fill(Player player,Block block){
for(BCauldron bcauldron:bcauldrons){
if(bcauldron.block.equals(block)){
// fills players bottle with cooked brew
public static boolean fill(Player player, Block block) {
for (BCauldron bcauldron : bcauldrons) {
if (bcauldron.block.equals(block)) {
ItemStack potion = bcauldron.ingredients.cook(bcauldron.state);
if(potion != null){
//Bukkit Bug, inventory not updating while in event so this will delay the give
//but could also just use deprecated updateInventory()
giveItem(player,potion);
//player.getInventory().addItem(potion);
//player.getInventory().updateInventory();
if(block.getData() > 3){
block.setData((byte)3);
if (potion != null) {
// Bukkit Bug, inventory not updating while in event so this
// will delay the give
// but could also just use deprecated updateInventory()
giveItem(player, potion);
// player.getInventory().addItem(potion);
// player.getInventory().updateInventory();
if (block.getData() > 3) {
block.setData((byte) 3);
}
block.setData((byte)(block.getData() - 1));
block.setData((byte) (block.getData() - 1));
if(block.getData() == 0){
if (block.getData() == 0) {
bcauldrons.remove(bcauldron);
}
return true;
@@ -98,36 +96,37 @@ public class BCauldron {
return false;
}
//reset to normal cauldron
public static void remove(Block block){
for(BCauldron bcauldron:bcauldrons){
if(bcauldron.block.equals(block)){
// reset to normal cauldron
public static void remove(Block block) {
for (BCauldron bcauldron : bcauldrons) {
if (bcauldron.block.equals(block)) {
bcauldrons.remove(bcauldron);
}
}
}
public static void save(ConfigurationSection config){
public static void save(ConfigurationSection config) {
int id = 0;
for(BCauldron cauldron:bcauldrons){
//cauldrons are randomly listed
ConfigurationSection section = config.createSection(""+id);
section.set("block",cauldron.block.getWorld().getName()+"/"+cauldron.block.getX()+"/"+cauldron.block.getY()+"/"+cauldron.block.getZ());
if(cauldron.state != 1){
section.set("state",cauldron.state);
for (BCauldron cauldron : bcauldrons) {
// cauldrons are randomly listed
ConfigurationSection section = config.createSection("" + id);
section.set("block", cauldron.block.getWorld().getName() + "/" + cauldron.block.getX() + "/" + cauldron.block.getY() + "/" + cauldron.block.getZ());
if (cauldron.state != 1) {
section.set("state", cauldron.state);
}
cauldron.ingredients.save(section.createSection("ingredients"));
id++;
}
}
//bukkit bug not updating the inventory while executing event, have to schedule the give
public static void giveItem(final Player player,final ItemStack item){
// bukkit bug not updating the inventory while executing event, have to
// schedule the give
public static void giveItem(final Player player, final ItemStack item) {
P.p.getServer().getScheduler().runTaskLater(P.p, new Runnable() {
public void run() {
player.getInventory().addItem(item);
}
},1L);
}, 1L);
}
}