mirror of
https://github.com/exituser/Brewery.git
synced 2026-09-17 07:49:03 +00:00
@@ -131,6 +131,7 @@ customItems:
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# -- Zutaten im Kessel --
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# Hier kann angegeben werden welche Zutaten in den Kessel getan werden können und was mit ihnen geschieht.
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# Es braucht nur etwas hier eingetragen werden falls der Basistrank besondere Eigenschaften wie Name und Farbe haben soll
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# name: Name des Basistrankes der aus dem Kessel kommt (Farbcodes möglich: z.b. &6)
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# ingredients: Auflistung von 'Material/Anzahl'
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@@ -141,6 +142,7 @@ customItems:
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# Benutzbare Farben: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE
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# Oder RGB Farben (Hex: also zB '99FF33') (Ohne #) (mit '') (Einfach nach "HTML color" im Internet suchen)
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# lore: Auflistung von zusätzlichem Text auf dem Trank. (Farbcodes möglich: z.b. &6)
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# customModelData: Custom Model Data Modelldaten. Mit dieser Zahl kann die Tranktextur mit einem Resourcepack geändert werden
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cauldron:
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# Ein vollständiges Beispiel zuerst:
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@@ -153,6 +155,7 @@ cauldron:
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lore:
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- Ein Beispiel für einen Basistrank
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- So kommt er aus dem Kessel
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customModelData: 545
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# -- Eine Zutat: --
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wheat:
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@@ -350,10 +353,12 @@ cauldron:
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# alcohol: Alkoholgehalt 0-100 in absoluter Menge bei perfektem Getränk (wird dem Spieler hinzugefügt, bei 100 = tot)
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# lore: Auflistung von zusätzlichem Text auf dem fertigen Trank. (Farbcodes möglich: z.b. &6)
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# Lore nur für bestimmte Qualität möglich mit + Schlecht, ++ Mittel, +++ Gut, vorne anhängen.
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# servercommands: Liste von Befehlen ausgeführt vom Server wenn der Trank getrunken wird
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# playercommands: Liste von Befehlen ausgeführt vom Spieler wenn der Trank getrunken wird
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# servercommands: Liste von Befehlen ausgeführt vom -Server- wenn der Trank getrunken wird (%player_name% benutzbar)
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# playercommands: Liste von Befehlen ausgeführt vom -Spieler- wenn der Trank getrunken wird (%player_name% benutzbar)
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# drinkmessage: Nachricht im Chat beim trinken des Trankes
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# drinktitle: Nachricht als Titel auf dem Bildschirm an den Spieler beim trinken des Trankes
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# customModelData: Custom Model Data Modelldaten. Mit dieser Zahl kann die Tranktextur mit einem Resourcepack geändert werden
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# Es kann eine für alle, oder drei für die qualitäten schlecht/normal/gut agegeben werden, mit / getrennt
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# effects: Auflistung Effekt/Level/Dauer Besonderere Trank-Effekte beim Trinken, Dauer in sek.
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# Mögliche Effekte: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
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# Minimale und Maximale Level/Dauer können durch "-" festgelegt werden, Bsp: 'SPEED/1-2/30-40' = Level 1 und 30 sek minimal, Level 2 und 40 sek maximal
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@@ -392,6 +397,7 @@ recipes:
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- homes
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drinkmessage: Schmeckt toll
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drinktitle: Wärmt dich von innen
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customModelData: 556/557/557
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effects:
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- FIRE_RESISTANCE/20
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- HEAL/1
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@@ -807,6 +813,9 @@ multiServerDB:
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# Ob Items in der Zweithand auch in den Kessel geworfen werden sollen [false]
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useOffhandForCauldron: false
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# Of Fass- und Kesseldaten Async/im Hintergrund geladen werden können [true]
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loadDataAsync: true
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# -- Chat Veränderungs Einstellungen --
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@@ -132,6 +132,7 @@ customItems:
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# -- Ingredients in the Cauldron --
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# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
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# You only need to add something here if you want to specify a custom name or color for the base potion
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# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
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# ingredients: List of 'material/amount'
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@@ -142,6 +143,7 @@ customItems:
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# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE
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# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
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# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
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# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
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cauldron:
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# Example with all possible entries
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@@ -154,6 +156,7 @@ cauldron:
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lore:
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- An example for a Base Potion
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- This is how it comes out of a Cauldron
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customModelData: 545
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# -- One Ingredient: --
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wheat:
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@@ -350,10 +353,12 @@ cauldron:
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# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
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# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
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# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
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# servercommands: List of Commands executed by the Server when drinking the brew
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# playercommands: List of Commands executed by the Player when drinking the brew
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# servercommands: List of Commands executed by the -Server- when drinking the brew (Can use %player_name%)
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# playercommands: List of Commands executed by the -Player- when drinking the brew (Can use %player_name%)
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# drinkmessage: Chat-message to the Player when drinking the Brew
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# drinktitle: Title on Screen to the Player when drinking the Brew
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# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
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# Can specify one for all, or one for each quality, separated by /
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# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
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# Possible Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
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# Level or Duration ranges may be specified with a "-", ex. 'SPEED/1-2/30-40' = lvl 1 and 30 sec at worst and lvl 2 and 40 sec at best
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@@ -392,6 +397,7 @@ recipes:
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- homes
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drinkmessage: Tastes good
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drinktitle: Warms you from inside
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customModelData: 556/557/557
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effects:
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- FIRE_RESISTANCE/20
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- HEAL/1
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@@ -800,6 +806,9 @@ multiServerDB:
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# If items in Offhand should be added to the cauldron as well [false]
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useOffhandForCauldron: false
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# If Barrel and Cauldron data can be loaded Async/in the Background [true]
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loadDataAsync: true
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# -- Chat Distortion Settings --
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@@ -133,6 +133,7 @@ customItems:
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# -- Ingrédients dans le chaudron --
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# Quels sont les ingrédients acceptés par le chaudron et la potion de base qui en résulte
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# Il vous suffit d'ajouter quelque chose ici si vous voulez spécifier un nom ou une couleur pour la potion de base
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# name: Nom de la potion de base qui sort du chaudron (codes de formatage possibles : tels que &6)
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# ingredients: Liste des 'matériaux/montant'
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@@ -144,6 +145,7 @@ customItems:
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# (Dans l'ordre : Rouge foncé, Rouge, Rouge clair, Orange, Jaune, Rose, Pourpre, Bleu, Cyan, Eau, Sarcelle, Olive, Vert, Vert lime, Noir, Gris, Gris clair, Blanc)
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# Ou couleurs RGB (hex: par exemple '99FF33') (avec '') (recherche de "HTML color" sur internet)
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# lore: Liste de texte supplémentaire sur la potion de base. (Formatting codes possible: such as &6)
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# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
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cauldron:
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# Exemple avec tous les paramètres possibles :
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@@ -156,6 +158,7 @@ cauldron:
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lore:
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- Un exemple pour une potion de base
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- Voici comment il sort d'un chaudron
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customModelData: 545
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# -- Un ingrédient: --
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wheat:
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@@ -354,10 +357,12 @@ cauldron:
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# alcohol: Le montant d'alcool absolu dans une boisson parfaite (cela sera ajouté directement au joueur, où 100% entraînera l'évanouissement), un degré d'alcooléisme en fait
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# lore: Liste des textes supplémentaires sur le breuvage fini. (Codes de formatage possibles : tels que &6)
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# Texte spécifique de qualité possible, en utilisant + mauvais, ++ normal, +++ bon, ajouté à l'avant de la ligne.
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# servercommands: Liste des commandes exécutées par le serveur lors de la consommation de la potion
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# playercommands: Liste des commandes exécutées par le joueur lors de la consommation de la potion
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# servercommands: Liste des commandes exécutées par le serveur lors de la consommation de la potion (Peut utiliser %player_name%)
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# playercommands: Liste des commandes exécutées par le joueur lors de la consommation de la potion (Peut utiliser %player_name%)
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# drinkmessage: Chat-message au joueur lorsqu'il boit la potion
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# drinktitle: Titre à l'écran du joueur lorsqu'il boit la potion
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# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
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# Can specify one for all, or one for each quality, separated by /
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# effects: Liste des effets/durée en secondes lors de la consommation.
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# Effets posssible: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
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# POUR LES EFFETS EN FONCTIONS DE LA QUALITE : Les Niveaux (I ou II) ou les Intervalles de durées d'effets doivent être spécifiés avec un "-".
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@@ -399,6 +404,7 @@ recipes:
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- homes
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drinkmessage: C'est bon au goût
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drinktitle: vous réchauffe à l'intérieur
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customModelData: 556/557/557
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effects:
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- FIRE_RESISTANCE/20
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- HEAL/1
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@@ -806,6 +812,9 @@ multiServerDB:
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# If items in Offhand should be added to the cauldron as well [false]
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useOffhandForCauldron: false
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# If Barrel and Cauldron data can be loaded Async/in the Background [true]
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loadDataAsync: true
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# -- Paramètres de la distorsion du Chat --
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@@ -132,6 +132,7 @@ customItems:
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# -- Ingredients in the Cauldron --
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# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
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# You only need to add something here if you want to specify a custom name or color for the base potion
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# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
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# ingredients: List of 'material/amount'
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@@ -142,6 +143,7 @@ customItems:
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# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE
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# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
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# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
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# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
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cauldron:
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# Example with all possible entries
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@@ -154,6 +156,7 @@ cauldron:
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lore:
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- An example for a Base Potion
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- This is how it comes out of a Cauldron
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customModelData: 545
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# -- One Ingredient: --
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wheat:
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@@ -350,10 +353,12 @@ cauldron:
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# alcohol: Volume alcolico da 0 a 100 nella versione perfetta (sarà aggiunta direttamente al giocatore, dove 100 è la quantità massima di alcohol assorbibile.
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# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
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# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
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# servercommands: List of Commands executed by the Server when drinking the brew
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# playercommands: List of Commands executed by the Player when drinking the brew
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# servercommands: List of Commands executed by the -Server- when drinking the brew (Can use %player_name%)
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# playercommands: List of Commands executed by the -Player- when drinking the brew (Can use %player_name%)
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# drinkmessage: Chat-message to the Player when drinking the Brew
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# drinktitle: Title on Screen to the Player when drinking the Brew
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# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
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# Can specify one for all, or one for each quality, separated by /
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# effects: Eventuali effetti come quelli delle pozioni nel formato di effetto/livello/durata.
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# Lista di effetti possibili: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
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# Intervalli di livelli o durate possono essere specificati con un "-", per esempio 'SPEED/1-2/30-40'. Ciò significa nel peggior caso livello 1 e 30 secondi di durata e livello 2 e 40 secondi nel migliore.
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@@ -392,6 +397,7 @@ recipes:
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- homes
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drinkmessage: Tastes good
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drinktitle: Warms you from inside
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customModelData: 556/557/557
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effects:
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- FIRE_RESISTANCE/20
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- HEAL/1
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@@ -800,6 +806,9 @@ multiServerDB:
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# If items in Offhand should be added to the cauldron as well [false]
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useOffhandForCauldron: false
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# If Barrel and Cauldron data can be loaded Async/in the Background [true]
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loadDataAsync: true
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# -- Imostazioni di distorsione della chat --
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@@ -134,6 +134,7 @@ customItems:
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# -- Ingredients in the Cauldron --
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# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
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# You only need to add something here if you want to specify a custom name or color for the base potion
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# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
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# ingredients: List of 'material/amount'
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@@ -144,6 +145,7 @@ customItems:
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# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, YELLOW, PINK, PURPLE, BLUE, CYAN, WATER, TEAL, OLIVE, GREEN, LIME, BLACK, GREY, BRIGHT_GREY, WHITE
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# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
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# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
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# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
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cauldron:
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# Example with all possible entries
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@@ -156,6 +158,7 @@ cauldron:
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lore:
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- An example for a Base Potion
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- This is how it comes out of a Cauldron
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customModelData: 545
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# -- One Ingredient: --
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wheat:
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@@ -353,10 +356,12 @@ cauldron:
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# alcohol: 完美质量的饮品所含有的酒精度(百分数, 会被直接添加到玩家身上, 100意为直接昏迷)
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# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
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# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
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# servercommands: List of Commands executed by the Server when drinking the brew
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# playercommands: List of Commands executed by the Player when drinking the brew
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# servercommands: List of Commands executed by the -Server- when drinking the brew (Can use %player_name%)
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# playercommands: List of Commands executed by the -Player- when drinking the brew (Can use %player_name%)
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# drinkmessage: Chat-message to the Player when drinking the Brew
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# drinktitle: Title on Screen to the Player when drinking the Brew
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# customModelData: Custom Model Data Tag. This is a number that can be used to add custom textures to the item.
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# Can specify one for all, or one for each quality, separated by /
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# effects: 饮用后能够获得的药效的列表. 格式为"药效/强度/时长(秒)".
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# 药效列表: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
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# 药效强度与时长可以用"-"划分区间, 如: "SPEED/1-2/30-40" = 最劣质情况下的饮品会给予速度1三十秒, 最优质则会给予速度2四十秒.
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@@ -396,6 +401,7 @@ recipes:
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- homes
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drinkmessage: Tastes good
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drinktitle: Warms you from inside
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customModelData: 556/557/557
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effects:
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- FIRE_RESISTANCE/20
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- HEAL/1
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@@ -804,6 +810,9 @@ multiServerDB:
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# If items in Offhand should be added to the cauldron as well [false]
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useOffhandForCauldron: false
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# If Barrel and Cauldron data can be loaded Async/in the Background [true]
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loadDataAsync: true
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# -- 口糊设置 --
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Reference in New Issue
Block a user