Added configname command

And removed some old config descriptions
This commit is contained in:
Sn0wStorm
2019-08-18 17:46:49 +02:00
parent 930d4a2028
commit a5e33be15e
15 changed files with 223 additions and 84 deletions
+14 -9
View File
@@ -54,6 +54,9 @@ colorInBrewer: true
# Ob große Fässer an jedem Block geöffnet werden können, nicht nur an Zapfhahn und Schild. Bei kleinen Fässern geht dies immer. [true]
openLargeBarrelEverywhere: true
# Wie viele Brewery Getränke in die Minecraft Fässer getan werden können [6]
maxBrewsInMCBarrels: 6
# In den Serverlog loggen was der Spieler tatsächlich geschrieben hat, bevor seine Worte verändert wurden [false]
logRealChat: false
@@ -65,7 +68,7 @@ updateCheck: true
autosave: 3
# Config Version
version: '1.7'
version: '1.8'
oldMat: true
@@ -73,6 +76,7 @@ oldMat: true
# name: Verschiedene Namen für schlecht/mittel/gut (Farbcodes möglich: z.b. &6)
# ingredients: Auflistung von 'Material,Data/Anzahl'
# Halte ein Item in der Hand und benutze /brew configname um dessen Material herauszufinden und für ein Rezept zu benutzen
# (Item-ids anstatt Material können in Bukkit nicht mehr benutzt werden)
# Eine Liste von allen Materialien kann hier gefunden werden: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Es kann ein Data-Wert (durability) angegeben werden, weglassen ignoriert diesen beim hinzufügen einer Zutat
@@ -85,6 +89,7 @@ oldMat: true
# age: Zeit in Minecraft-Tagen, die das Getränk im Fass reifen muss 0= kein reifen
# color: Farbe des Getränks nach destillieren/reifen.
# Benutzbare Farben: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# Oder RGB Farben (Hex: also zB '99FF33') (Ohne #) (mit '') (Einfach nach "HTML color" im Internet suchen)
# difficulty: 1-10 Genauigkeit der Einhaltung der Vorgaben (1 = ungenau/einfach 10 = sehr genau/schwer)
# alcohol: Alkoholgehalt 0-100 in absoluter Menge bei perfektem Getränk (wird dem Spieler hinzugefügt, bei 100 = tot)
# effects: Auflistung Effekt/Level/Dauer Besonderere Trank-Effekte beim Trinken, Dauer in sek.
@@ -122,7 +127,7 @@ recipes:
- POISONX/1-0/20-0
1:
name: Ranziges Weißbier/Weißbier/Feines Weißbier
ingredients:
ingredients:
- WHEAT/3
cookingtime: 8
distillruns: 0
@@ -133,7 +138,7 @@ recipes:
alcohol: 5
2:
name: Ranziges Bier/Bier/Feines Bier
ingredients:
ingredients:
- WHEAT/6
cookingtime: 8
distillruns: 0
@@ -144,7 +149,7 @@ recipes:
alcohol: 6
3:
name: Ranziges Dunkelbier/Dunkelbier/Feines Dunkelbier
ingredients:
ingredients:
- WHEAT/6
cookingtime: 8
distillruns: 0
@@ -155,7 +160,7 @@ recipes:
alcohol: 7
4:
name: Scheußlicher Met/Met/&6Goldener Met
ingredients:
ingredients:
- SUGAR_CANE/6
cookingtime: 3
distillruns: 0
@@ -166,7 +171,7 @@ recipes:
alcohol: 9
5:
name: Apfelmet/Süßer Apfelmet/&6Goldensüßer Apfelmet
ingredients:
ingredients:
- SUGAR_CANE/6
- APPLE/2
cookingtime: 4
@@ -180,7 +185,7 @@ recipes:
- WATER_BREATHINGX/1-2/150
6:
name: Bitterer Rum/Würziger Rum/&6Goldener Rum
ingredients:
ingredients:
- SUGAR_CANE/14
cookingtime: 5
distillruns: 2
@@ -195,7 +200,7 @@ recipes:
- POISONX/1-0/30-0
7:
name: Abgeranzter Vodka/Vodka/Russischer Vodka
ingredients:
ingredients:
- POTATO_ITEM/10
cookingtime: 15
distillruns: 3
@@ -536,4 +541,4 @@ words:
- replace: -all
to: '*rülps*'
percentage: 3
alcohol: 60
alcohol: 60
+13 -8
View File
@@ -54,6 +54,9 @@ colorInBrewer: true
# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
openLargeBarrelEverywhere: true
# How many Brewery drinks can be put into the Minecraft barrels [6]
maxBrewsInMCBarrels: 6
# Enable checking for Updates, Checks the curseforge api for updates to Brewery [true]
# If an Update is found a Message is logged on Server-start and displayed to OPs joining the game
updateCheck: true
@@ -62,7 +65,7 @@ updateCheck: true
autosave: 3
# Config Version
version: '1.7'
version: '1.8'
oldMat: true
@@ -70,6 +73,7 @@ oldMat: true
# name: Different names for bad/normal/good (Formatting codes possible: such as &6)
# ingredients: List of 'material,data/amount'
# With an item in your hand, use /brew configname to get its material for use in a recipe
# (Item-ids instead of material are not supported by bukkit anymore and will not work)
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# You can specify a data (durability) value, omitting it will ignore the data value of the added ingredient
@@ -82,6 +86,7 @@ oldMat: true
# age: Time in Minecraft-days, the potion has to age in a barrel 0=no aging
# color: Color of the potion after distilling/aging.
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard)
# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
@@ -119,7 +124,7 @@ recipes:
- POISONX/1-0/20-0
1:
name: Skunky Wheatbeer/Wheatbeer/Fine Wheatbeer
ingredients:
ingredients:
- WHEAT/3
cookingtime: 8
distillruns: 0
@@ -130,7 +135,7 @@ recipes:
alcohol: 5
2:
name: Skunky Beer/Beer/Fine Beer
ingredients:
ingredients:
- WHEAT/6
cookingtime: 8
distillruns: 0
@@ -141,7 +146,7 @@ recipes:
alcohol: 6
3:
name: Skunky Darkbeer/Darkbeer/Fine Darkbeer
ingredients:
ingredients:
- WHEAT/6
cookingtime: 8
distillruns: 0
@@ -152,7 +157,7 @@ recipes:
alcohol: 7
4:
name: Awkward Mead/Mead/&6Golden Mead
ingredients:
ingredients:
- SUGAR_CANE/6
cookingtime: 3
distillruns: 0
@@ -163,7 +168,7 @@ recipes:
alcohol: 9
5:
name: Apple Mead/Sweet Apple Mead/&6Sweet Golden Apple Mead
ingredients:
ingredients:
- SUGAR_CANE/6
- APPLE/2
cookingtime: 4
@@ -177,7 +182,7 @@ recipes:
- WATER_BREATHINGX/1-2/150
6:
name: Bitter Rum/Spicy Rum/&6Golden Rum
ingredients:
ingredients:
- SUGAR_CANE/14
cookingtime: 5
distillruns: 2
@@ -192,7 +197,7 @@ recipes:
- POISONX/1-0/30-0
7:
name: Lousy Vodka/Vodka/Russian Vodka
ingredients:
ingredients:
- POTATO_ITEM/10
cookingtime: 15
distillruns: 3
+14 -9
View File
@@ -54,6 +54,9 @@ colorInBrewer: true
# Si le grand tonneau peut être ouvert en cliquant sur n'importe quel bloc, non seulement le robinet ou le panneau. Toujours "true" pour les petits tonneaux. [true]
openLargeBarrelEverywhere: true
# How many Brewery drinks can be put into the Minecraft barrels [6]
maxBrewsInMCBarrels: 6
# Enable checking for Updates, Checks the curseforge api for updates to Brewery [true]
# If an Update is found a Message is logged on Server-start and displayed to OPs joining the game
updateCheck: true
@@ -62,7 +65,7 @@ updateCheck: true
autosave: 3
# Version de configuration
version: '1.7'
version: '1.8'
oldMat: true
@@ -70,8 +73,9 @@ oldMat: true
# name: Différents noms pour la mauvaise/moyen/bonne qualité (Les codes de mise en forme sont pris en charge: comme par exemple &6 pour la couleur Or.)
# ingredients: Liste des 'matériaux,data/montant'
# With an item in your hand, use /brew configname to get its material for use in a recipe
# (Les id d'objets à la place des matériaux sont obsolètes pour bukkit et pourraient ne pas fonctionner dans le futur!)
# Ex: 'SUGAR_CANE'
# Ex: 'SUGAR_CANE'
# Une liste des matériaux peuvent-être trouvés ici: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Vous pouvez spécifier une data (Ex: 5,3 -> Planche de bois de jungle), si vous ne le faites pas la data ne sera pas prise en compte (Ex : 5 -> Bois en général)
# If Vault is installed normal names can be used instead of material or id, so using Vault is highly recommended.
@@ -83,6 +87,7 @@ oldMat: true
# age: Temps en jours de Minecraft, la potion devra être âgée dans un baril. 0=Pas besoin d'âge
# color: Couleur de la potion après distillation/avoir laissé vieillir.
# Couleurs disponibles: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY (Dans l'ordre : Rouge foncé, Rouge, Rouge clair, Orange, Rose, Bleu, Cyan, Eau, Vert, Noir, Gris, Gris clair)
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# difficulty: 1-10 précision nécessaire pour obtenir une bonne qualité (1 = imprécis/facile, 10 = très précis/difficile)
# alcohol: Le montant d'alcool absolu dans une boisson parfaite (cela sera ajouté directement au joueur, où 100% entraînera l'évanouissement), un degré d'alcooléisme en fait
# effects: Liste des effets/durée en secondes lors de la consommation.
@@ -124,7 +129,7 @@ recipes:
- POISONX/1-0/20-0
1:
name: Bière Blanche Fade/Bière Blanche/Bonne Bière Blanche
ingredients:
ingredients:
- WHEAT/3
cookingtime: 8
distillruns: 0
@@ -135,7 +140,7 @@ recipes:
alcohol: 5
2:
name: Bière Fade/Bière/Bonne Bière
ingredients:
ingredients:
- WHEAT/6
cookingtime: 8
distillruns: 0
@@ -146,7 +151,7 @@ recipes:
alcohol: 6
3:
name: Bière Brune Fade/Bière Brune/Bonne Bière Brune
ingredients:
ingredients:
- WHEAT/6
cookingtime: 8
distillruns: 0
@@ -157,7 +162,7 @@ recipes:
alcohol: 7
4:
name: Hydromel Bizarre/Hydromel/&6Hydromel Doré
ingredients:
ingredients:
- SUGAR_CANE/6
cookingtime: 3
distillruns: 0
@@ -168,7 +173,7 @@ recipes:
alcohol: 9
5:
name: Hydromel de Pommes/Doux Hydromel de Pommes/&6Doux Hydromel de Pommes Dorées
ingredients:
ingredients:
- SUGAR_CANE/6
- APPLE/2
cookingtime: 4
@@ -182,7 +187,7 @@ recipes:
- WATER_BREATHINGX/1-2/150
6:
name: Rhum Amer/Rhum Epicé/&6Rhum Doré
ingredients:
ingredients:
- SUGAR_CANE/14
cookingtime: 5
distillruns: 2
@@ -197,7 +202,7 @@ recipes:
- POISONX/1-0/30-0
7:
name: Vodka Sale/Vodka/Vodka Russe
ingredients:
ingredients:
- POTATO_ITEM/10
cookingtime: 15
distillruns: 3
+13 -8
View File
@@ -54,6 +54,9 @@ colorInBrewer: true
# Se un barile grande può essere aperto cliccandoci sopra, non solo sul cartello e sulla staccionata. Questo è sempre true per i barili piccoli. [true]
openLargeBarrelEverywhere: true
# How many Brewery drinks can be put into the Minecraft barrels [6]
maxBrewsInMCBarrels: 6
# Abilita il controllo degli aggiornamenti, controlla l'API di CurseForge per eventuali aggiornamenti di Brewery [true]
# Se quando un aggiornamento viene trovato un messaggio è loggato e mostrato agli OPs quando entrano in gioco.
updateCheck: true
@@ -62,7 +65,7 @@ updateCheck: true
autosave: 3
# Versione del config
version: '1.7'
version: '1.8'
oldMat: true
@@ -70,6 +73,7 @@ oldMat: true
# name: Tre nomi diversi per diverse qualità (cattivo/normale/buono). I codici come &6 possono essere usati.
# ingredients: Lista degli ingredienti nel formato materiale,dati/quantità
# With an item in your hand, use /brew configname to get its material for use in a recipe
# (Gli id invece dei materiali sono "disapprovati" da Bukkit e potrebbero non funzionare in futuro!)
# Una lista di materiali può essere trovata qui: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Puoi specificare dei dati dell'oggetto, ma se omesso sarà semplicemente ignorato.
@@ -82,6 +86,7 @@ oldMat: true
# age: Tempo in giorni di Minecraft per cui la pozione deve essere invecchiata in un barile (0=nessun invecchiamento).
# color: Colore della pozione dopo essere stata distillata/invecchiata
# Colori utilizzabili: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# difficoltà: Precisione richiesta per avere la migliore qualità da 1 a 10(1 = spreciso/più facile, 10 = molto preciso/più difficile)
# alcohol: Volume alcolico da 0 a 100 nella versione perfetta (sarà aggiunta direttamente al giocatore, dove 100 è la quantità massima di alcohol assorbibile.
# effects: Eventuali effetti come quelli delle pozioni nel formato di effetto/livello/durata.
@@ -119,7 +124,7 @@ recipes:
- POISONX/1-0/20-0
1:
name: Birra di frumento puzzolente/Birra di frumento/Birra di frumento pregiata
ingredients:
ingredients:
- WHEAT/3
cookingtime: 8
distillruns: 0
@@ -130,7 +135,7 @@ recipes:
alcohol: 5
2:
name: Birra puzzolente/Birra/Birra pregiata
ingredients:
ingredients:
- WHEAT/6
cookingtime: 8
distillruns: 0
@@ -141,7 +146,7 @@ recipes:
alcohol: 6
3:
name: Birra scura puzzolente/Birra scura/Birra scura pregiata
ingredients:
ingredients:
- WHEAT/6
cookingtime: 8
distillruns: 0
@@ -152,7 +157,7 @@ recipes:
alcohol: 7
4:
name: Idromele scarso/Idromele/&6Idromele dorato
ingredients:
ingredients:
- SUGAR_CANE/6
cookingtime: 3
distillruns: 0
@@ -163,7 +168,7 @@ recipes:
alcohol: 9
5:
name: Idromele di mele/Idromele di mele dolci/&6Idromele di mele dolci dorato
ingredients:
ingredients:
- SUGAR_CANE/6
- APPLE/2
cookingtime: 4
@@ -177,7 +182,7 @@ recipes:
- WATER_BREATHINGX/1-2/150
6:
name: Rum amaro/Rum speziato/&6Rum dorato
ingredients:
ingredients:
- SUGAR_CANE/14
cookingtime: 5
distillruns: 2
@@ -192,7 +197,7 @@ recipes:
- POISONX/1-0/30-0
7:
name: Vodka schifosa/Vodka/Vodka russa
ingredients:
ingredients:
- POTATO_ITEM/10
cookingtime: 15
distillruns: 3
+5 -11
View File
@@ -74,12 +74,10 @@ version: '1.8'
# -- Rezepte für Getränke --
# name: Verschiedene Namen für schlecht/mittel/gut (Farbcodes möglich: z.b. &6)
# ingredients: Auflistung von 'Material,Data/Anzahl'
# ingredients: Auflistung von 'Material/Anzahl'
# Halte ein Item in der Hand und benutze /brew configname um dessen Material herauszufinden und für ein Rezept zu benutzen
# (Item-ids anstatt Material können in Bukkit nicht mehr benutzt werden)
# Eine Liste von allen Materialien kann hier gefunden werden: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Es kann ein Data-Wert (durability) angegeben werden, weglassen ignoriert diesen beim hinzufügen einer Zutat
# Wenn Vault installiert ist können normale englische Item Namen verwendet werden, anstatt Material, ID und Data!
# Vault erkennt Namen wie "Jungle Leaves" anstatt "LEAVES,3". Dies macht es viel einfacher!
# cookingtime: Zeit in Echtminuten die die Zutaten kochen müssen
# distillruns: Wie oft destilliert werden muss für vollen Alkoholgehalt (0=ohne Destillieren)
# distilltime: Wie lange (in sekunden) ein Destillations-Durchlauf braucht (0=Standard Zeit von 40 sek) MC Standard wäre 20 sek
@@ -91,8 +89,6 @@ version: '1.8'
# difficulty: 1-10 Genauigkeit der Einhaltung der Vorgaben (1 = ungenau/einfach 10 = sehr genau/schwer)
# alcohol: Alkoholgehalt 0-100 in absoluter Menge bei perfektem Getränk (wird dem Spieler hinzugefügt, bei 100 = tot)
# effects: Auflistung Effekt/Level/Dauer Besonderere Trank-Effekte beim Trinken, Dauer in sek.
# Ein 'X' an den Namen anhängen, um ihn zu verbergen. Bsp: 'POISONX/2/10' (WEAKNESS, INCREASE_DAMAGE, SLOW und SPEED sind immer verborgen.)
# Effekte sind ab der 1.9 immer verborgen, wegen Änderungen an den Tränken.
# Mögliche Effekte: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Minimale und Maximale Level/Dauer können durch "-" festgelegt werden, Bsp: 'SPEED/1-2/30-40' = Level 1 und 30 sek minimal, Level 2 und 40 sek maximal
# Diese Bereiche funktionieren auch umgekehrt, Bsp: 'POISON/3-1/20-5' für abschwächende Effekte bei guter Qualität
@@ -108,8 +104,6 @@ recipes:
- Cocoa_Beans/20
- Spruce_Planks/8
- Bedrock/1
# - Jungle Leaves/64 # Nur mit Vault
# - Green Dye/6 # Nur mit Vault
cookingtime: 3
distillruns: 2
distilltime: 60
@@ -122,7 +116,7 @@ recipes:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISONX/1-0/20-0
- POISON/1-0/20-0
1:
name: Ranziges Weißbier/Weißbier/Feines Weißbier
ingredients:
@@ -180,7 +174,7 @@ recipes:
difficulty: 4
alcohol: 12
effects:
- WATER_BREATHINGX/1-2/150
- WATER_BREATHING/1-2/150
6:
name: Bitterer Rum/Würziger Rum/&6Goldener Rum
ingredients:
@@ -195,7 +189,7 @@ recipes:
alcohol: 30
effects:
- FIRE_RESISTANCE/1/20-100
- POISONX/1-0/30-0
- POISON/1-0/30-0
7:
name: Abgeranzter Vodka/Vodka/Russischer Vodka
ingredients:
+5 -11
View File
@@ -71,12 +71,10 @@ version: '1.8'
# -- Recipes for Potions --
# name: Different names for bad/normal/good (Formatting codes possible: such as &6)
# ingredients: List of 'material,data/amount'
# ingredients: List of 'material/amount'
# With an item in your hand, use /brew configname to get its material for use in a recipe
# (Item-ids instead of material are not supported by bukkit anymore and will not work)
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# You can specify a data (durability) value, omitting it will ignore the data value of the added ingredient
# If Vault is installed normal names can be used instead of material or id, so using Vault is highly recommended.
# Vault will recognize things like "Jungle Leaves" instead of "LEAVES,3"
# cookingtime: Time in real minutes ingredients have to boil
# distillruns: How often it has to be distilled for full alcohol (0=without distilling)
# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
@@ -88,8 +86,6 @@ version: '1.8'
# difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard)
# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
# Suffix name with 'X' to hide effect from label. Sample: 'POISONX/2/10' (WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED are always hidden.)
# Effects are always hidden in 1.9 and newer, because of changes in the potion mechanics.
# Possible Effects: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Level or Duration ranges may be specified with a "-", ex. 'SPEED/1-2/30-40' = lvl 1 and 30 sec at worst and lvl 2 and 40 sec at best
# Ranges also work high-low, ex. 'POISON/3-1/20-5' for weaker effects at good quality.
@@ -105,8 +101,6 @@ recipes:
- Cocoa_Beans/20
- Spruce_Planks/8
- Bedrock/1
# - Jungle Leaves/64 # Only with Vault
# - Green Dye/6 # Only with Vault
cookingtime: 3
distillruns: 2
distilltime: 60
@@ -119,7 +113,7 @@ recipes:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISONX/1-0/20-0
- POISON/1-0/20-0
1:
name: Skunky Wheatbeer/Wheatbeer/Fine Wheatbeer
ingredients:
@@ -177,7 +171,7 @@ recipes:
difficulty: 4
alcohol: 12
effects:
- WATER_BREATHINGX/1-2/150
- WATER_BREATHING/1-2/150
6:
name: Bitter Rum/Spicy Rum/&6Golden Rum
ingredients:
@@ -192,7 +186,7 @@ recipes:
alcohol: 30
effects:
- FIRE_RESISTANCE/1/20-100
- POISONX/1-0/30-0
- POISON/1-0/30-0
7:
name: Lousy Vodka/Vodka/Russian Vodka
ingredients:
+5 -12
View File
@@ -71,13 +71,11 @@ version: '1.8'
# -- Recette pour les boissons --
# name: Différents noms pour la mauvaise/moyen/bonne qualité (Les codes de mise en forme sont pris en charge: comme par exemple &6 pour la couleur Or.)
# ingredients: Liste des 'matériaux,data/montant'
# ingredients: Liste des 'matériaux/montant'
# With an item in your hand, use /brew configname to get its material for use in a recipe
# (Les id d'objets à la place des matériaux sont obsolètes pour bukkit)
# Ex: 'Sugar_Cane'
# Une liste des matériaux peuvent-être trouvés ici: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Vous pouvez spécifier une data (Ex: 5,3 -> Planche de bois de jungle), si vous ne le faites pas la data ne sera pas prise en compte (Ex : 5 -> Bois en général)
# If Vault is installed normal names can be used instead of material or id, so using Vault is highly recommended.
# Vault will recognize things like "Jungle Leaves" instead of "5,3"
# cookingtime: Temps en minutes réelles durant lesquelles les ingrédients devront bouillir
# distillruns: Combien de fois le breuvage devra être distillé pour un alcool de qualité (0=Ne pas distiller)
# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
@@ -89,9 +87,6 @@ version: '1.8'
# difficulty: 1-10 précision nécessaire pour obtenir une bonne qualité (1 = imprécis/facile, 10 = très précis/difficile)
# alcohol: Le montant d'alcool absolu dans une boisson parfaite (cela sera ajouté directement au joueur, où 100% entraînera l'évanouissement), un degré d'alcooléisme en fait
# effects: Liste des effets/durée en secondes lors de la consommation.
# Rajouter le suffixe 'X' pour le cacher du label. Exemple: POISONX/10
# (WEAKNESS, INCREASE_DAMAGE, SLOW et SPEED sont toujours cachés.)
# Effects are always hidden in 1.9 and newer, because of changes in the potion mechanics.
# Effets posssible: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# POUR LES EFFETS EN FONCTIONS DE LA QUALITE : Les Niveaux (I ou II) ou les Intervalles de durées d'effets doivent être spécifiés avec un "-".
# Ex: 'SPEED/1-2/30-40' => Vitesse niveau 1 et durée de 30 sec pour la pire qualité, et niveau 2 et durée de 40 sec pour la meilleure.
@@ -110,8 +105,6 @@ recipes:
- Cocoa_Beans/20
- Spruce_Planks/8
- Bedrock/1
# - Jungle Leaves/64 # Only with Vault
# - Green Dye/6 # Only with Vault
cookingtime: 3
distillruns: 2
distilltime: 60
@@ -124,7 +117,7 @@ recipes:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISONX/1-0/20-0
- POISON/1-0/20-0
1:
name: Bière Blanche Fade/Bière Blanche/Bonne Bière Blanche
ingredients:
@@ -182,7 +175,7 @@ recipes:
difficulty: 4
alcohol: 12
effects:
- WATER_BREATHINGX/1-2/150
- WATER_BREATHING/1-2/150
6:
name: Rhum Amer/Rhum Epicé/&6Rhum Doré
ingredients:
@@ -197,7 +190,7 @@ recipes:
alcohol: 30
effects:
- FIRE_RESISTANCE/1/20-100
- POISONX/1-0/30-0
- POISON/1-0/30-0
7:
name: Vodka Sale/Vodka/Vodka Russe
ingredients:
+5 -11
View File
@@ -71,12 +71,10 @@ version: '1.8'
# -- Ricette per pozioni --
# name: Tre nomi diversi per diverse qualità (cattivo/normale/buono). I codici come &6 possono essere usati.
# ingredients: Lista degli ingredienti nel formato materiale,dati/quantità
# ingredients: Lista degli ingredienti nel formato materiale/quantità
# With an item in your hand, use /brew configname to get its material for use in a recipe
# (Gli id invece dei materiali sono "disapprovati" da Bukkit)
# Una lista di materiali può essere trovata qui: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Puoi specificare dei dati dell'oggetto, ma se omesso sarà semplicemente ignorato.
# Se Vault è installato i nomi normali possono essere usati invece del materiale o dell'id quindi l'uso di Vault è fortemente consigliato.
# Vault riconoscerà cose come "Jungle Leaves" invece di "LEAVES,3".
# cookingtime: Tempo in minuti richiesto dagli ingredienti per bollire
# distillruns: Quanto spesso deve essere distillato per ottenere la versione perfetta con il volume alcolico impostato (0=non serve distillare).
# distilltime: How long (in seconds) one distill-run takes (0=Default time of 40 sec) MC Default would be 20 sec
@@ -88,8 +86,6 @@ version: '1.8'
# difficoltà: Precisione richiesta per avere la migliore qualità da 1 a 10(1 = spreciso/più facile, 10 = molto preciso/più difficile)
# alcohol: Volume alcolico da 0 a 100 nella versione perfetta (sarà aggiunta direttamente al giocatore, dove 100 è la quantità massima di alcohol assorbibile.
# effects: Eventuali effetti come quelli delle pozioni nel formato di effetto/livello/durata.
# Aggiungere il suffisso 'X' per nascondere l'effetto dalla descrizione. Esempio: 'POISONX/2/10' (gli effetti WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED sono sempre nascosti).
# Gli effetti sono sempre nascosti dalla 1.9 in poi, per via dei cambiamenti nelle meccaniche delle pozioni.
# Lista di effetti possibili: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
# Intervalli di livelli o durate possono essere specificati con un "-", per esempio 'SPEED/1-2/30-40'. Ciò significa nel peggior caso livello 1 e 30 secondi di durata e livello 2 e 40 secondi nel migliore.
# Gli intervalli funzionano anche in ordine decrescente, per effetti più deboli a qualità maggiori. Esempio: 'POISON/3-1/20-5'.
@@ -105,8 +101,6 @@ recipes:
- Cocoa_Beans/20
- Spruce_Planks/8
- Bedrock/1
# - Jungle Leaves/64 # Solo con Vault
# - Green Dye/6 # Solo con Vault
cookingtime: 3
distillruns: 2
distilltime: 60
@@ -119,7 +113,7 @@ recipes:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISONX/1-0/20-0
- POISON/1-0/20-0
1:
name: Birra di frumento puzzolente/Birra di frumento/Birra di frumento pregiata
ingredients:
@@ -177,7 +171,7 @@ recipes:
difficulty: 4
alcohol: 12
effects:
- WATER_BREATHINGX/1-2/150
- WATER_BREATHING/1-2/150
6:
name: Rum amaro/Rum speziato/&6Rum dorato
ingredients:
@@ -192,7 +186,7 @@ recipes:
alcohol: 30
effects:
- FIRE_RESISTANCE/1/20-100
- POISONX/1-0/30-0
- POISON/1-0/30-0
7:
name: Vodka schifosa/Vodka/Vodka russa
ingredients: