mirror of
https://github.com/exituser/Brewery.git
synced 2026-09-17 07:49:03 +00:00
Started MCBarrel
This commit is contained in:
@@ -0,0 +1,124 @@
|
||||
package com.dre.brewery;
|
||||
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockState;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.InventoryHolder;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.ListIterator;
|
||||
|
||||
public class MCBarrel {
|
||||
|
||||
public static final byte OAK = 2;
|
||||
public static List<MCBarrel> barrels = new ArrayList<>();
|
||||
|
||||
private Block block;
|
||||
private float time;
|
||||
private byte brews = -1; // How many Brewery Brews are in this Barrel
|
||||
|
||||
|
||||
public MCBarrel(Block block, float time) {
|
||||
this.block = block;
|
||||
this.time = time;
|
||||
}
|
||||
|
||||
|
||||
// Now Opening this Barrel for a player
|
||||
public void open(Inventory inv, Player player) {
|
||||
brews = -1;
|
||||
if (time > 0) {
|
||||
// if nobody has the inventory opened
|
||||
if (inv.getViewers().isEmpty()) {
|
||||
brews = 0;
|
||||
// if inventory contains potions
|
||||
if (inv.contains(Material.POTION)) {
|
||||
long loadTime = System.nanoTime();
|
||||
for (ItemStack item : inv.getContents()) {
|
||||
if (item != null) {
|
||||
Brew brew = Brew.get(item);
|
||||
if (brew != null) {
|
||||
if (brews <= 6) {
|
||||
brew.age(item, time, OAK);
|
||||
}
|
||||
brews++;
|
||||
}
|
||||
}
|
||||
}
|
||||
loadTime = System.nanoTime() - loadTime;
|
||||
float ftime = (float) (loadTime / 1000000.0);
|
||||
P.p.debugLog("opening MC Barrel with potions (" + ftime + "ms)");
|
||||
}
|
||||
}
|
||||
}
|
||||
// reset barreltime, potions have new age
|
||||
time = 0;
|
||||
}
|
||||
|
||||
// Closing Inventory. Check if we need to track this Barrel
|
||||
// Returns true if there are Brews in the Inv
|
||||
public boolean close(Inventory inv, Player player) {
|
||||
if (inv.getViewers().size() == 1) {
|
||||
// This is the last viewer
|
||||
for (ItemStack item : inv.getContents()) {
|
||||
if (item != null) {
|
||||
Brew brew = Brew.get(item);
|
||||
if (brew != null) {
|
||||
// We found a brew, so we keep this Barrel
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
// No Brew found, remove this Barrel
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public Block getBlock() {
|
||||
return block;
|
||||
}
|
||||
|
||||
public float getTime() {
|
||||
return time;
|
||||
}
|
||||
|
||||
public Inventory getInventory() {
|
||||
BlockState state = block.getState();
|
||||
if (state instanceof InventoryHolder) {
|
||||
return ((InventoryHolder) state).getInventory();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void onUpdate() {
|
||||
if (barrels.isEmpty()) return;
|
||||
|
||||
// Check if stored MCBarrels still exist
|
||||
// Choose a random starting point for check
|
||||
int random = (int) Math.floor(Math.random() * barrels.size());
|
||||
random = Math.max(0, random - 5);
|
||||
ListIterator<MCBarrel> iter = barrels.listIterator(random);
|
||||
// Check at least 4 barrels, but if there are many, check about 1/64 of them all, so in about 1 hour we have checked all
|
||||
for (int i = Math.max(4, barrels.size() >> 6); i <= 0; i--) {
|
||||
if (!iter.hasNext()) break;
|
||||
|
||||
Block block = iter.next().block;
|
||||
if (Util.isChunkLoaded(block)) {
|
||||
// If the chunk is loaded we can check if the block is still a MC Barrel. If not we remove the stored entry.
|
||||
if (block.getType() != Material.BARREL) {
|
||||
iter.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (MCBarrel barrel : barrels) {
|
||||
// Minecraft day is 20 min, so add 1/20 to the time every minute
|
||||
barrel.time += (1.0 / 20.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user