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https://github.com/exituser/Brewery.git
synced 2026-09-17 07:49:03 +00:00
Updated other Config and Language variations
This commit is contained in:
@@ -50,6 +50,12 @@ hangoverDays: 7
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colorInBarrels: true
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colorInBrewer: true
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# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
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alwaysShowQuality: true
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# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
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alwaysShowAlc: false
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# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
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openLargeBarrelEverywhere: true
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@@ -71,11 +77,119 @@ updateCheck: true
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# Autosave interval in minutes [3]
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autosave: 3
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# Show debug messages in log [false]
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debug: false
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# Config Version
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version: '1.8'
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oldMat: true
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# -- Define custom items --
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# The defined id can then be used in recipes
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# matchAny: true if it is already enough if one of the info matches
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# material: Which type the item has to be
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# name: Which name the item has to be (Formatting codes possible: such as &6)
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# lore: What has to be in the lore of the item
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customItems:
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ex-item:
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# A Bedrock item called Wall and has the given line in its lore
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material: BEDROCK
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name: 'Wall'
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lore:
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- '&7Very well protected'
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ex-item2:
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# Using matchAny only one of the following has to match.
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# In this case on of the door types, or an item called Beechwood Door, or an item with 'A door' in its lore
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matchAny: true
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material:
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- WOODEN_DOOR
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- IRON_DOOR
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name:
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- 'Beechwood Door'
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lore:
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- 'A door'
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rasp:
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name: '&cRaspberry'
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# -- Ingredients in the Cauldron --
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# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
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# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
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# ingredients: List of 'material/amount'
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# With an item in your hand, use /brew ItemName to get its material for use in a recipe
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# (Item-ids instead of material are not supported by bukkit anymore and will not work)
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# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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# color: Color of the potion from a cauldron.
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# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
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# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
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# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
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cauldron:
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ex:
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name: Example
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ingredients:
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- BEDROCK/2
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- DIAMOND
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color: BLACK
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lore:
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- An example for a Base Potion
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- This is how it comes out of a Cauldron
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# -- One Ingredient: --
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wheat:
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name: Fermented wheat
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ingredients: WHEAT
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sugarcane:
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name: Sugar brew
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ingredients: SUGAR_CANE
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color: 'f1ffad' # yellowish green
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apple:
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name: Apple cider
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ingredients: APPLE
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potato:
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name: Potatomash
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ingredients: POTATO_ITEM
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grass:
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name: Boiled herbs
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ingredients: LONG_GRASS
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color: '99ff66' # bright green
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rmushroom:
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name: Mushroom brew
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ingredients: RED_MUSHROOM
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color: 'ff5c33' # amber red
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cocoa:
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name: Chocolately brew
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ingredients: INK_SACK
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color: '804600' # mocca
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milk:
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name: Milky water
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ingredients: MILK_BUCKET
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color: BRIGHT_GREY
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# -- Multiple Ingredients: --
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apfelmet_base:
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name: Apple-Sugar brew
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ingredients:
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- SUGAR_CANE/3
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- APPLE
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color: 'e1ff4d' # greenish yellow
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# -- Recipes for Potions --
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# name: Different names for bad/normal/good (Formatting codes possible: such as &6)
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@@ -97,6 +211,12 @@ oldMat: true
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# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
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# difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard)
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# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
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# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
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# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
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# servercommands: List of Commands executed by the Server when drinking the brew
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# playercommands: List of Commands executed by the Player when drinking the brew
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# drinkmessage: Chat-message to the Player when drinking the Brew
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# drinktitle: Title on Screen to the Player when drinking the Brew
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# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
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# Suffix name with 'X' to hide effect from label. Sample: 'POISONX/2/10' (WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED are always hidden.)
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# Effects are always hidden in 1.9 and newer, because of changes in the potion mechanics.
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@@ -107,13 +227,14 @@ oldMat: true
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recipes:
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# Example Recipe with every possible entry first:
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0:
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ex:
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name: Bad Example/Example/Good Example
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ingredients:
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- SUGAR_CANE/5
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- DIAMOND/1
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- INK_SACK,3/20
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- WOOD,1/8
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- Brewery:Wheatbeer/2
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# - ExoticGarden:Grape/3
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- BEDROCK/1
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# - Jungle Leaves/64 # Only with Vault
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# - Green Dye/6 # Only with Vault
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@@ -125,12 +246,26 @@ recipes:
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color: DARK_RED
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difficulty: 3
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alcohol: 23
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lore:
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- This is an examble brew
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- ++Just a normal Example
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- This text would be on the brew
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- + Smells disgusting
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- ++ Smells alright
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- +++ Smells really good
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servercommands:
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- weather clear
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playercommands:
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- homes
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drinkmessage: Tastes good
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drinktitle: Warms you from inside
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effects:
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- FIRE_RESISTANCE/20
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- HEAL/1
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- WEAKNESS/2-3/50-60
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- POISONX/1-0/20-0
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1:
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wheatbeer:
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name: Skunky Wheatbeer/Wheatbeer/Fine Wheatbeer
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ingredients:
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- WHEAT/3
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@@ -141,7 +276,8 @@ recipes:
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color: BRIGHT_GREY
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difficulty: 1
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alcohol: 5
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2:
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beer:
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name: Skunky Beer/Beer/Fine Beer
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ingredients:
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- WHEAT/6
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@@ -151,8 +287,11 @@ recipes:
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age: 3
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color: ORANGE
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difficulty: 1
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lore:
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- +++ &8Crisp taste
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alcohol: 6
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3:
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darkbeer:
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name: Skunky Darkbeer/Darkbeer/Fine Darkbeer
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ingredients:
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- WHEAT/6
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@@ -162,8 +301,11 @@ recipes:
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age: 8
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color: BLACK
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difficulty: 2
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lore:
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- +++ &8Roasted taste
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alcohol: 7
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4:
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mead:
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name: Awkward Mead/Mead/&6Golden Mead
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ingredients:
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- SUGAR_CANE/6
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@@ -173,8 +315,11 @@ recipes:
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age: 4
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color: ORANGE
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difficulty: 2
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lore:
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- +++ Has a golden shine
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alcohol: 9
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5:
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ap_mead:
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name: Apple Mead/Sweet Apple Mead/&6Sweet Golden Apple Mead
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ingredients:
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- SUGAR_CANE/6
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@@ -186,9 +331,14 @@ recipes:
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color: ORANGE
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difficulty: 4
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alcohol: 12
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lore:
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- +Is there any Apple in this?
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- ++Refreshing taste of Apple
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- +++Sweetest hint of Apple
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effects:
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- WATER_BREATHINGX/1-2/150
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6:
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rum:
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name: Bitter Rum/Spicy Rum/&6Golden Rum
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ingredients:
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- SUGAR_CANE/14
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@@ -203,7 +353,8 @@ recipes:
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effects:
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- FIRE_RESISTANCE/1/20-100
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- POISONX/1-0/30-0
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7:
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vodka:
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name: Lousy Vodka/Vodka/Russian Vodka
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ingredients:
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- POTATO_ITEM/10
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@@ -213,10 +364,12 @@ recipes:
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color: BRIGHT_GREY
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difficulty: 4
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alcohol: 20
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lore: +&8Almost undrinkable
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effects:
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- WEAKNESS/15
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- POISON/10
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8:
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absinthe:
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name: Poor Absinthe/Absinthe/Strong Absinthe
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ingredients:
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- LONG_GRASS/15
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@@ -228,7 +381,8 @@ recipes:
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alcohol: 45
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effects:
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- POISON/20-30
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9:
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potato_soup:
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name: Potato soup
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ingredients:
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- POTATO_ITEM/5
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@@ -238,7 +392,8 @@ recipes:
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difficulty: 1
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effects:
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- HEAL/0-1
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10:
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coffee:
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name: Stale Coffee/Coffee/Strong Coffee
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ingredients:
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- INK_SACK,3/12
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@@ -246,6 +401,7 @@ recipes:
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cookingtime: 2
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color: BLACK
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difficulty: 3
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lore: + &8Probably a week old
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effects:
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- REGENERATION/1/2-5
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- SPEED/1/30-140
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@@ -255,28 +411,13 @@ recipes:
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# It is up to the Serveradmin to change and add Recipes, so players cannot cheat from the default config.
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# cooked: EVERY possible ingredient and the names for the originating potions after fermenting:
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# [Example] MATERIAL: Name after cooking
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cooked:
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WHEAT: Fermented wheat
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SUGAR_CANE: Sugar brew
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APPLE: Apple cider
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POTATO_ITEM: Potatomash
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LONG_GRASS: Boiled herbs
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RED_MUSHROOM: Mushroom brew
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INK_SACK: Colored brew
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MILK_BUCKET: Milky water
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# -- Plugin Compatibility --
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# Enable checking of other Plugins (if installed) for Barrel Permissions [true]
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useWorldGuard: true
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useLWC: true
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useGriefPrevention: true
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useGMInventories: true
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useCitadel: true
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# Enable the Logging of Barrel Inventories to LogBlock [true]
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@@ -285,8 +426,7 @@ useLogBlock: true
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# -- Chat Distortion Settings --
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# If written Chat is distorted when the Player is Drunk,
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# so that it looks like drunk writing
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# If written Chat is distorted when the Player is Drunk, so that it looks like drunk writing
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# How much the chat is distorted depends on how drunk the Player is
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# Below are settings for what and how changes in chat occur
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enableChatDistortion: true
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