Updated other Config and Language variations

This commit is contained in:
Sn0wStorm
2019-11-29 18:00:49 +01:00
parent 6577cbf628
commit c6ea0cd493
15 changed files with 1459 additions and 536 deletions
+170 -30
View File
@@ -50,6 +50,12 @@ hangoverDays: 7
colorInBarrels: true
colorInBrewer: true
# Always show the 1-5 stars on the item depending on the quality. If false, they will only appear when brewing [true]
alwaysShowQuality: true
# Always show the alcohol content on the item. If false, it will only show in the brewing stand [false]
alwaysShowAlc: false
# If a Large Barrel can be opened by clicking on any of its blocks, not just Spigot or Sign. This is always true for Small Barrels. [true]
openLargeBarrelEverywhere: true
@@ -71,11 +77,119 @@ updateCheck: true
# Autosave interval in minutes [3]
autosave: 3
# Show debug messages in log [false]
debug: false
# Config Version
version: '1.8'
oldMat: true
# -- Define custom items --
# The defined id can then be used in recipes
# matchAny: true if it is already enough if one of the info matches
# material: Which type the item has to be
# name: Which name the item has to be (Formatting codes possible: such as &6)
# lore: What has to be in the lore of the item
customItems:
ex-item:
# A Bedrock item called Wall and has the given line in its lore
material: BEDROCK
name: 'Wall'
lore:
- '&7Very well protected'
ex-item2:
# Using matchAny only one of the following has to match.
# In this case on of the door types, or an item called Beechwood Door, or an item with 'A door' in its lore
matchAny: true
material:
- WOODEN_DOOR
- IRON_DOOR
name:
- 'Beechwood Door'
lore:
- 'A door'
rasp:
name: '&cRaspberry'
# -- Ingredients in the Cauldron --
# Which Ingredients are accepted by the Cauldron and the base potion resulting from them
# name: Name of the base potion coming out of the Cauldron (Formatting codes possible: such as &6)
# ingredients: List of 'material/amount'
# With an item in your hand, use /brew ItemName to get its material for use in a recipe
# (Item-ids instead of material are not supported by bukkit anymore and will not work)
# A list of materials can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# color: Color of the potion from a cauldron.
# Usable Colors: DARK_RED, RED, BRIGHT_RED, ORANGE, PINK, BLUE, CYAN, WATER, GREEN, BLACK, GREY, BRIGHT_GREY
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# lore: List of additional text on the base potion. (Formatting codes possible: such as &6)
cauldron:
ex:
name: Example
ingredients:
- BEDROCK/2
- DIAMOND
color: BLACK
lore:
- An example for a Base Potion
- This is how it comes out of a Cauldron
# -- One Ingredient: --
wheat:
name: Fermented wheat
ingredients: WHEAT
sugarcane:
name: Sugar brew
ingredients: SUGAR_CANE
color: 'f1ffad' # yellowish green
apple:
name: Apple cider
ingredients: APPLE
potato:
name: Potatomash
ingredients: POTATO_ITEM
grass:
name: Boiled herbs
ingredients: LONG_GRASS
color: '99ff66' # bright green
rmushroom:
name: Mushroom brew
ingredients: RED_MUSHROOM
color: 'ff5c33' # amber red
cocoa:
name: Chocolately brew
ingredients: INK_SACK
color: '804600' # mocca
milk:
name: Milky water
ingredients: MILK_BUCKET
color: BRIGHT_GREY
# -- Multiple Ingredients: --
apfelmet_base:
name: Apple-Sugar brew
ingredients:
- SUGAR_CANE/3
- APPLE
color: 'e1ff4d' # greenish yellow
# -- Recipes for Potions --
# name: Different names for bad/normal/good (Formatting codes possible: such as &6)
@@ -97,6 +211,12 @@ oldMat: true
# Or RGB colors (hex: for example '99FF33') (with '') (search for "HTML color" on the internet)
# difficulty: 1-10 accuracy needed to get good quality (1 = unaccurate/easy, 10 = very precise/hard)
# alcohol: Absolute amount of alcohol 0-100 in a perfect potion (will be added directly to the player, where 100 means fainting)
# lore: List of additional text on the finished brew. (Formatting codes possible: such as &6)
# Specific lore for quality possible, using + bad, ++ normal, +++ good, added to the front of the line.
# servercommands: List of Commands executed by the Server when drinking the brew
# playercommands: List of Commands executed by the Player when drinking the brew
# drinkmessage: Chat-message to the Player when drinking the Brew
# drinktitle: Title on Screen to the Player when drinking the Brew
# effects: List of effect/level/duration Special potion-effect when drinking, duration in sek.
# Suffix name with 'X' to hide effect from label. Sample: 'POISONX/2/10' (WEAKNESS, INCREASE_DAMAGE, SLOW and SPEED are always hidden.)
# Effects are always hidden in 1.9 and newer, because of changes in the potion mechanics.
@@ -107,13 +227,14 @@ oldMat: true
recipes:
# Example Recipe with every possible entry first:
0:
ex:
name: Bad Example/Example/Good Example
ingredients:
- SUGAR_CANE/5
- DIAMOND/1
- INK_SACK,3/20
- WOOD,1/8
- Brewery:Wheatbeer/2
# - ExoticGarden:Grape/3
- BEDROCK/1
# - Jungle Leaves/64 # Only with Vault
# - Green Dye/6 # Only with Vault
@@ -125,12 +246,26 @@ recipes:
color: DARK_RED
difficulty: 3
alcohol: 23
lore:
- This is an examble brew
- ++Just a normal Example
- This text would be on the brew
- + Smells disgusting
- ++ Smells alright
- +++ Smells really good
servercommands:
- weather clear
playercommands:
- homes
drinkmessage: Tastes good
drinktitle: Warms you from inside
effects:
- FIRE_RESISTANCE/20
- HEAL/1
- WEAKNESS/2-3/50-60
- POISONX/1-0/20-0
1:
wheatbeer:
name: Skunky Wheatbeer/Wheatbeer/Fine Wheatbeer
ingredients:
- WHEAT/3
@@ -141,7 +276,8 @@ recipes:
color: BRIGHT_GREY
difficulty: 1
alcohol: 5
2:
beer:
name: Skunky Beer/Beer/Fine Beer
ingredients:
- WHEAT/6
@@ -151,8 +287,11 @@ recipes:
age: 3
color: ORANGE
difficulty: 1
lore:
- +++ &8Crisp taste
alcohol: 6
3:
darkbeer:
name: Skunky Darkbeer/Darkbeer/Fine Darkbeer
ingredients:
- WHEAT/6
@@ -162,8 +301,11 @@ recipes:
age: 8
color: BLACK
difficulty: 2
lore:
- +++ &8Roasted taste
alcohol: 7
4:
mead:
name: Awkward Mead/Mead/&6Golden Mead
ingredients:
- SUGAR_CANE/6
@@ -173,8 +315,11 @@ recipes:
age: 4
color: ORANGE
difficulty: 2
lore:
- +++ Has a golden shine
alcohol: 9
5:
ap_mead:
name: Apple Mead/Sweet Apple Mead/&6Sweet Golden Apple Mead
ingredients:
- SUGAR_CANE/6
@@ -186,9 +331,14 @@ recipes:
color: ORANGE
difficulty: 4
alcohol: 12
lore:
- +Is there any Apple in this?
- ++Refreshing taste of Apple
- +++Sweetest hint of Apple
effects:
- WATER_BREATHINGX/1-2/150
6:
rum:
name: Bitter Rum/Spicy Rum/&6Golden Rum
ingredients:
- SUGAR_CANE/14
@@ -203,7 +353,8 @@ recipes:
effects:
- FIRE_RESISTANCE/1/20-100
- POISONX/1-0/30-0
7:
vodka:
name: Lousy Vodka/Vodka/Russian Vodka
ingredients:
- POTATO_ITEM/10
@@ -213,10 +364,12 @@ recipes:
color: BRIGHT_GREY
difficulty: 4
alcohol: 20
lore: +&8Almost undrinkable
effects:
- WEAKNESS/15
- POISON/10
8:
absinthe:
name: Poor Absinthe/Absinthe/Strong Absinthe
ingredients:
- LONG_GRASS/15
@@ -228,7 +381,8 @@ recipes:
alcohol: 45
effects:
- POISON/20-30
9:
potato_soup:
name: Potato soup
ingredients:
- POTATO_ITEM/5
@@ -238,7 +392,8 @@ recipes:
difficulty: 1
effects:
- HEAL/0-1
10:
coffee:
name: Stale Coffee/Coffee/Strong Coffee
ingredients:
- INK_SACK,3/12
@@ -246,6 +401,7 @@ recipes:
cookingtime: 2
color: BLACK
difficulty: 3
lore: + &8Probably a week old
effects:
- REGENERATION/1/2-5
- SPEED/1/30-140
@@ -255,28 +411,13 @@ recipes:
# It is up to the Serveradmin to change and add Recipes, so players cannot cheat from the default config.
# cooked: EVERY possible ingredient and the names for the originating potions after fermenting:
# [Example] MATERIAL: Name after cooking
cooked:
WHEAT: Fermented wheat
SUGAR_CANE: Sugar brew
APPLE: Apple cider
POTATO_ITEM: Potatomash
LONG_GRASS: Boiled herbs
RED_MUSHROOM: Mushroom brew
INK_SACK: Colored brew
MILK_BUCKET: Milky water
# -- Plugin Compatibility --
# Enable checking of other Plugins (if installed) for Barrel Permissions [true]
useWorldGuard: true
useLWC: true
useGriefPrevention: true
useGMInventories: true
useCitadel: true
# Enable the Logging of Barrel Inventories to LogBlock [true]
@@ -285,8 +426,7 @@ useLogBlock: true
# -- Chat Distortion Settings --
# If written Chat is distorted when the Player is Drunk,
# so that it looks like drunk writing
# If written Chat is distorted when the Player is Drunk, so that it looks like drunk writing
# How much the chat is distorted depends on how drunk the Player is
# Below are settings for what and how changes in chat occur
enableChatDistortion: true