Files
Brewery/src/com/dre/brewery/integration/LWCBarrel.java
T

97 lines
3.2 KiB
Java

package com.dre.brewery.integration;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventException;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.plugin.Plugin;
import org.bukkit.plugin.RegisteredListener;
import com.dre.brewery.Barrel;
import com.dre.brewery.P;
import com.griefcraft.listeners.LWCPlayerListener;
import com.griefcraft.lwc.LWC;
import com.griefcraft.model.Flag;
import com.griefcraft.model.Protection;
import com.griefcraft.scripting.event.LWCProtectionDestroyEvent;
public class LWCBarrel {
public static boolean checkDestroy(Player player, Barrel barrel) {
LWC lwc = LWC.getInstance();
Block sign = barrel.getSignOfSpigot();
//if (!Boolean.parseBoolean(lwc.resolveProtectionConfiguration(sign, "ignoreBlockDestruction"))) {
Protection protection = lwc.findProtection(sign);
if (protection != null) {
boolean canAccess = lwc.canAccessProtection(player, protection);
boolean canAdmin = lwc.canAdminProtection(player, protection);
try {
LWCProtectionDestroyEvent evt = new LWCProtectionDestroyEvent(player, protection, LWCProtectionDestroyEvent.Method.BLOCK_DESTRUCTION, canAccess, canAdmin);
lwc.getModuleLoader().dispatchEvent(evt);
if (evt.isCancelled()) {
return false;
}
} catch (Exception e) {
lwc.sendLocale(player, "protection.internalerror", "id", "BLOCK_BREAK");
P.p.errorLog("Failed to dispatch LWCProtectionDestroyEvent");
e.printStackTrace();
return false;
}
}
//}
return true;
}
public static boolean checkAccess(Player player, Block sign, PlayerInteractEvent event, Plugin plugin) {
LWC lwc = LWC.getInstance();
// Disallow Chest Access with these permissions
if (!lwc.hasPermission(player, "lwc.protect") && lwc.hasPermission(player, "lwc.deny") && !lwc.isAdmin(player) && !lwc.isMod(player)) {
lwc.sendLocale(player, "protection.interact.error.blocked");
return false;
}
// We just fake a BlockInteractEvent on the Sign for LWC, it handles it nicely. Otherwise we could copy LWCs listener in here...
PlayerInteractEvent lwcEvent = new PlayerInteractEvent(player, event.getAction(), event.getItem(), sign, event.getBlockFace());
for (RegisteredListener listener : HandlerList.getRegisteredListeners(plugin)) {
if (listener.getListener() instanceof LWCPlayerListener) {
try {
listener.callEvent(lwcEvent);
if (lwcEvent.isCancelled()) {
return false;
}
} catch (EventException e) {
lwc.sendLocale(player, "protection.internalerror", "id", "PLAYER_INTERACT");
P.p.errorLog("Block Interact could not be passed to LWC");
e.printStackTrace();
return false;
}
}
}
return true;
}
// Returns true if the block that exploded should not be removed
public static boolean blockExplosion(Barrel barrel, Block block) {
Protection protection = LWC.getInstance().findProtection(barrel.getSignOfSpigot());
if (protection == null) {
barrel.remove(block);
return false;
}
if (protection.hasFlag(Flag.Type.ALLOWEXPLOSIONS)) {
protection.remove();
barrel.remove(block);
return false;
}
return true;
}
}